The Mark 2 was an improved variant of the gun designed in 1981. It featured a slightly higher rate of fire of 220 rounds per minute,
had a lighter weight, and utilized a new servo drive/servomechanism system which compensates for barrel oscillations during firing,
increasing the hit probability.[1] According to Bofors, the new servo system allowed the Mark 2 to be both accurate and agile enough
for use against sea skimming anti-ship missiles and that it could put more explosives into a surface target within a thirty-second
window than any naval gun with a calibre smaller than 100 mm (3.9 in).[3] The Mark 2 gun is fitted with a 40-round ready-use gun-magazine
with four vertical 10-round compartments. There are also cassettes inside the mounting for 80 more ready to use rounds (120 rounds total
in the mounting). Ammunition is hoisted manually into the mounting using two manual-hoists which feeds from the ammunition-room below the
mounting.[1] Bofors claims that with 120 ready rounds the system can sufficiently engage 1 to 2 surface targets and 4 sea skimming missiles.
*****
Model can be used in games, simulations, visualizations
*****
GUN
polygons: 5929
vertics: 6178
AMMUNITION
polygons: 640
vertics: 604
****
3D model includet MODELING UV TEXTURE
- High quality polygonal model with has real dimensions.
- All the objects come with complete UVs
-non-overlapping UV's
- Model was created with the optimal number of polygons.
- All objects are logically named and grouped for ease of objects selection.
*****
File Formats:
- Maya 2010 Maya2016
- 3ds Max 2021
- 3ds Max 2018
- OBJ, FBX
-Blender 3.1
Detailed and accurate model
****
Textures Formats png. 4096x4096
2Dview
PBR
Textures available for:
PBR Metalic Roughness : Base color-Height -Metalic-Normal - Roughness
Unreal 4 -Base color -Normal -Occlusion Roughness Metalic
Unity (Standart Metalic) -Albedo Transparency -Metalic Smoothness -Normal
Unity (Standart Specular) -Albedo Transparency -Specular Smoothness -Normal
Keyshot -Diffuse -Glossiness -Height -IOR -Normal -Reflection
Arnold -Base Color - Height -Metalnes _Normal -Roughnes
Corona -Diffuse -Height -IOR -Normal -Reflection
Cycles -BaseColor -Metalic -NormalOpenGL -Roughnes
Images, substance viewport printscreen