High Detailed Photorealistic Red Deer Doe(FUR)(ANIMATED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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All the .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable,rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 150 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The model is not colapsed.You can use it and like lowpoly.
The preview images are with turbosmooth = on at 1
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 400 000 hairs.
There is 3 hair and fur nodes.
There is 3 animation .max files too - walk,slow run,fast run cycle animation.
01.walk cycle animation - 31 frames
02.slow run cycle animation - 20 frames
03.fast run cycle animation - 14 frames
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red_deer_doe_ANIMATED_max.zip contain 5 .max files:
01.red_deer_doe_FUR_RIGGED.max -The model rigged in skin pose.
Vray renderer 2.3 setup and materials.Includes Vray-materials.
02.red_deer_doe_FUR_spline_curves.max
03.red_deer_doe_WALK_CYCLE.max
Vray renderer 2.3 setup and materials.Includes Vray-materials.
04.red_deer_doe_RUN_CYCLE.max
Vray renderer 2.3 setup and materials.Includes Vray-materials.
05.red_deer_doe_RUN_JUMP_CYCLE.max
Vray renderer 2.3 setup and materials.Includes Vray-materials.
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textures:
red_deer_doe_bump.jpg(4096x4096)
red_deer_doe_color.jpg (4096x4096)
red_deer_doe_reflection.jpg (4096x4096)
red_deer_doe_eye.jpg(900x900)
red_deer_doe_teeth_base_bump.jpg (2048x2048)
red_deer_doe_teeth_base_color.jpg (2048x2048)
red_deer_doe_teeth_bump.jpg (2048x2048)
red_deer_doe_teeth_color.jpg (2048x2048)
red_deer_doe_tongue.jpg (1070x1024)
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deer body:
Vertices :2330
Polygons :2330
total:
Vertices :8920
Polygons :8264
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck
- 1 morph target for the "open - close" eyes.The morph target is included in the max file.
NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.