電話キオスク GameReady LOD

$39

標準ライセンス | アップグレードライセンス
フォーマット (25)
無料のファイル形式変換が利用可能
Native | Blender 2.93 | Cycles Render
Unity 2019.4.20f | Other
Cinema 4D R18 | Advanced Render
Cinema 4D R18 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
3ds Max 2015 | mental ray
Maya 2015 | V-Ray 3.2
Maya 2017 | Arnold 5.3.1.1
FBX
Unity
Unreal
glTF
OBJ
FBX
Other Textures
Collada
OBJ
STL
3D Studio
その他のファイル
PhoneKiosk_GameReady_LODs.rar
仕様
公開日 August 06, 2022
製品番号 1938791
多角形 1,030
頂点 1,146
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
重複しないアンラップされた UV
PBR
ステムセル認定
TurboSquid 限定
member avatar
Gerhald3D
479 製品 | Contributor 以来 2016
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説明

Hello, my dear Customer!
I am happy to present you Phone Kiosk GameReady with LODs 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
- Units used: Meters
- Native file format: Blender 2.93

------------------------------ USAGE:------------------------------------
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE:----------------------------------
- Lowpoly and Highpoly models made in Blender and ZBrush.
- UV mapped in Blender 2.93.
- Baked in Marmoset Toolbag 4.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 4.

--------------------------- TOPOLOGY/LODs --------------------------------
Phone Booth 3d model consist of 2 objects with LODs:
- LOD0: 1.804 tris
- LOD1: 866 tris
- LOD2: 480 tris
Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------
Model use 2 materials total:
- PhoneKiosk

- PhoneKiosk_Glass
Blender 2.93 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV:-------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.
- Lightmap UV for light baking is included

TEXEL DENSITY:
- 630px/m (4K textures)

TEXTURES:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- AO.png (4096x4096px)
- Opacity.png (4096x4096px)

TOTAL: 9 textures in archive

-------------------------- DESCRIPTION:------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- LowPoly model, that is perfect for game-development
- No Ngons used, just Quads and Tris
- LODs are included
- Lightmap UV is included
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurement are meters

-------------------------------- NOTES:----------------------------------
- The 'other' format on product page is .MTL format for .obj model.
Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!
Gerhald3D.

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