Introduction:
This is a high-quality camel model with complete textures and fur, including multiple 4K maps based on UDIM-texture. This model is made by Blender 2.81 and rendered by Cycles Renderer.
This model consists of 9 objects: body, 2 lacrimal caruncles, 2 scleras, 2 pupils, teeth and tongue. Besides, this project also includes two sets of color maps for body, which can be quickly switched through the image editor.
The scale of this model to real world scale is 1.61, so when you use it, you need to scale the parent empty object down to 0.6.
The size of maps:
Camel_Baby_Body01_BaseColor_1001.png4096x4096
Camel_Baby_Body01_BaseColor_1002.png4096x4096
Camel_Baby_Body02_BaseColor_1001.png4096x4096
Camel_Baby_Body02_BaseColor_1002.png4096x4096
Camel_Baby_Body_Normal_1001.png4096x4096
Camel_Baby_Body_Normal_1002.png4096x4096
Camel_Baby_Body_Specular_1001.png4096x4096
Camel_Baby_Body_Specular_1002.png4096x4096
Camel_Baby_Eye_BaseColor.png4096x4096
Camel_Baby_Tooth_BaseColor.png4096x4096
Camel_Baby_Tooth_Normal.png4096x4096
Camel_Baby_Tooth_Roughness.png4096x4096
Number of mesh polygons:
Body:
vertices 50800; polygons 50732
Pupil (2):
vertices 548; polygons 544
Sclera (2):
vertices 740; polygons 752
Lacrimal caruncle (2):
vertices 830; polygons 826
Teeth:
vertices 18324; polygons 17624
Tongue:
vertices 677; polygons 664
Total:
Vertices: 71919
Polygons: 71142
Project format:
The obj format doesnt have fur. But if you need fur, you can export it from Blender and the material needs to be specified separately.
Features:
The scale of this model to real world scale is 1.6:1. The unit is 1 meter.
To run quickly, the fur is toggled Render, but not Display. You can hit the Display if needed.
Just put the model in the scene to render without cleaning.
No external add-ons needed.
There are no lights and cameras.
Some of the renderings presented are composited.
Hair introducation:
To make the effect more realistic, the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, its necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:
Decreasing the numbers of hair children and increasing the thickness of hair.
Decreasing the steps of interpolated spine.
In addition, the character can be rendered directly in a project.