ビットコイン

$9

標準ライセンス | アップグレードライセンス
フォーマット (11)
Native | 3ds Max 2015 | V-Ray 3.5
Maya 2015 | V-Ray 3.2
Maya 2015 | mental ray
Cinema 4D R18 | Advanced Render
Unreal
Unity
FBX
OBJ
OpenUSD
その他のファイル
Substance Painter 2017.4.2.zip PNG_8k Textures.zip PNG_4k Textures.zip Preview Images.zip
仕様
公開日 October 30, 2019
製品番号 1251791
多角形 18,782
頂点 20,398
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
重複しないアンラップされた UV
PBR
ゲーム
ステムセル認定
TurboSquid 限定
member avatar
Aicrovision
183 製品 | Contributor 以来 2010
質問がありますか?今私達とチャットしてください。

説明

**Overview**
Bitcoin 3D Model.
Dimension: ~5cm x 5cm x 0.4cm

Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.

PBR as well as Spc/Gloss Texture sets.
4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included.
Substance Painter file (.spp) is included.
All preview rendered images are included.

If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll do my best to answer ASAP.

**Usage**
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
Comes with real-time versions suitable for games engines like Unity & Unreal, AR, VR, MR, mobiles etc.

**Specs**
PBR Textured in Substance Painter. Substance painter file (2017.4.2) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + Subsampling 8x8 & 4x4 ).

Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.

This is a StemCell certified 3d model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.

**Textures**
Includes 2 resolutions.
8192 x 8192 - 16 bit PNG -Great for CG,film etc.
4096 x 4096 - 8 bit PNG - Great for real time, game etc.
Of course you may take the 4k Texture set and downscale it further to 2K or lower. Some game engines do this automatically for distanced objects.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Curvature
* Diffuse
* Glossiness
* Height
* ior
* Metallic
* Normal ( DirectX)
* Roughness
* Specular

**Curvature, Height & ior Maps are extra and are not assigned due to StemCell pipeline. You might find them useful based on your application.

拡張ライセンスを選択

  • $10,000 法的保護(補償)
  • 無制限の法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $1,000,000 法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $250,000 法的保護(補償)
  • 割り当て可能なモデルの権利
拡張ライセンスの詳細についてはこちらをご覧ください。または、enterprise@turbosquid.comまでお問い合わせください。既にShutterstock Enterpriseをご利用の場合は、3D機能の追加についてShutterstockのセールスサポート担当者にお問い合わせください。

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

読み込み中...