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2025 ポルシェ タイカン ターボ S3Dモデル

によって HKV Studios
3Dモデルライセンス: 標準    アップグレードライセンス
フォーマット
ネイティブ
3ds Max 2018  |  Corona 9.0
Cinema 4D R21  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2018  |  Maya Hardware 2.0
3ds Max 2020  |  V-Ray 7
3D Studio
FBX
OBJ
3D モデル 仕様
266,351 多角形
295,140 頂点
Polygonal Quads/Tris ジオメトリ
テクスチャ
材料
UVマップ
Mixed ラップされていないUV
製品番号: 2239844
684製品
2005以降

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年中無休のライブチャット

Photorealistic, high-quality and accurate 3D model of 2025 Porsche Taycan Turbo S with high detailed interior openable hood and trunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit 'Render'!

Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 27
- Doors, trunk, hood and charging caps can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0

Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 266,351 faces and 295,140 vertices
   TurboSmooth iteration 1: 1,062,338 faces and 1,121,571 vertices
   TurboSmooth iteration 2: 4,249,352 faces and 4,366,407 vertices

MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
   no Subdiv: 266,351 faces and 295,140 vertices
   Subdiv iteration 1: 1,062,338 faces and 1,121,571 vertices
   Subdiv iteration 2: 4,249,352 faces and 4,366,407 vertices

FBX and OBJ formats (3 files included for each format):
   low: 266,351 faces and 295,140 vertices
   medium: 1,062,338 faces and 1,121,571 vertices
   high: 4,249,352 faces and 4,366,407 vertices

3DS format (3 files included):
   low: 529,636 faces and 339,662 vertices
   medium: 2,124,676 faces and 1,217,653 vertices
   high: 8,498,704 faces and 4,634,472 vertices

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によって
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