Photorealistic, high-quality and accurate 3D model of 2022 Mercedes-Benz EQS with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download, open the file and hit 'Render'!
Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier - Separate objects like body, wheels and doors. Total number of objects is 27 - Doors, trunk and charging cap can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 28 textures, which vary in resolution from 33x796px to 8000x8000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts: MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 473,055 faces and 515,384 vertices TurboSmooth iteration 1: 1,888,230 faces and 1,975,430 vertices TurboSmooth iteration 2: 7,552,920 faces and 7,725,872 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 473,055 faces and 515,384 vertices Subdiv iteration 1: 1,888,230 faces and 1,975,430 vertices Subdiv iteration 2: 7,552,920 faces and 7,725,872 vertices
FBX and OBJ formats (3 files included for each format): low: 473,055 faces and 515,384 vertices medium: 1,888,230 faces and 1,975,430 vertices high: 7,552,920 faces and 7,725,872 vertices
3DS format (3 files included): low: 942,120 faces and 574,098 vertices medium: 3,776,460 faces and 2,117,213 vertices high: 15,105,840 faces and 8,210,643 vertices