2025年型アウディS5アバント

$169

標準ライセンス | アップグレードライセンス
エディトリアル使用のみ
フォーマット (12)
無料のファイル形式変換が利用可能
Native | 3ds Max 2020 | Corona 12
3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray 7
Maya 2018 | Maya Hardware 2.0
Unreal 5.5.4 | Other
Unity 6 | Other
Cinema 4D R21 | Default Scanline
Blender 4.4 | Cycles Render
3D Studio
OBJ
FBX
glTF GLB
仕様
公開日 May 22, 2025
製品番号 2411281
多角形 551,241
頂点 601,509
多角形四角形/三角形ジオメトリ
テクスチャ
材料
UVマップ
混合アンラップUV
PBR
member avatar
HKV Studios
731 製品 | Contributor 以来 2005
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説明

Photorealistic, high-quality and accurate 3D model of 2025 Audi S5 Avant with high detailed interior, openable hood and trunk.

Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned.
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 23 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture

Special notes:

- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 551,241 faces and 601,509 vertices
Subdiv iteration 1: 2,193,557 faces and 2,303,101 vertices
Subdiv iteration 2: 8,774,228 faces and 8,990,917 vertices

FBX, GLB, OBJ formats (3 files included for each format):
low: 551,241 faces and 601,509 vertices
medium: 2,193,557 faces and 2,303,101 vertices
high: 8,774,228 faces and 8,990,917 vertices

UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 8,774,228 faces and 8,990,917 vertices

3DS format (3 files included):
low: 1,091,075 faces and 676,442 vertices
high: 4,387,114 faces and 2,467,815 vertices

拡張ライセンスを選択

  • $10,000 法的保護(補償)
  • 無制限の法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $1,000,000 法的保護(補償)
  • 差し止めによる救済の放棄
  • 割り当て可能なモデルの権利
  • $250,000 法的保護(補償)
  • 割り当て可能なモデルの権利
拡張ライセンスの詳細についてはこちらをご覧ください。または、enterprise@turbosquid.comまでお問い合わせください。既にShutterstock Enterpriseをご利用の場合は、3D機能の追加についてShutterstockのセールスサポート担当者にお問い合わせください。

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