Wood Cart06 Tutte le trame PBR Unity UE incluse

$29

Licenza standard | Aggiorna licenza
formati (19)
Formato file gratuito Conversioni disponibili
Native | Blender 3.6 | Cycles Render 3.6
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Unreal 4.10 | Other 4.1
Unity 5.4 | Other 5.4
Blender 3.4 | Blender Render 3.4
Unity 6 | Other 6
Maya 2022 | Arnold 6.2
Blender 3.1 | Cycles Render 3.1
FBX
glTF
USDz
OBJ
Collada
FBX
Altri file
All 1K Textures of the Green Wood Cart06.zip All 2K Textures of the Green Wood Cart06.zip All 4K Textures of the Green Wood Cart06.zip
Specifiche
Data di pubblicazione November 17, 2022
Codice prodotto 1988768
poligoni 8,877
vertici 9,298
Geometria poligonale quad/tris
Textures
materiale
UV mappato
UV non imballati sovrapposti
rigged
Animato
PBR
Gioco
StemCell Certified
member avatar
Eight Vertex
431 Prodotti | Contributor Da 2021
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Descrizione

The Photorealistic 3D model of Wooden Vendor Cart06, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,

- UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Animation Features:
- Animation Length - 40 FPS
- FPS - 24
- Cart can be moved.
- Wheels can be controlled by the Mover01 curve by moving it Front & Back.
- Cart can be lifted by the Lifter01 curve.
- Model has been properly rigged by using Expressions.

Texture Maps and Resolutions
PBR - Metallic and Specular Maps

- Basecolor (4K) (2K) (1K)
- Diffuse (4K) (2K) (1K)
- Roughness (4K) (2K) (1K)
- Glossiness (4K) (2K) (1K)
- Metallic (4K) (2K) (1K)
-Height (4K) (2K) (1K)
- Specular (4K) (2K) (1K)

- AO (4K) (2K) (1K)
- NormalDirectX (4K) (2K) (1K)
- NormalOpenGl (4K) (2K) (1K)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)


PolyCount Without Subdivision
Vertices - 9298
Faces - 8877
Tris - 17602

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