Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Fully UV textured (UV unwrapping)
- Model is fully UV textured with all materials applied.
- Nightstand Dark Gray have non-overlapping Unwrapped UVs.
- Doesn't have NGons.
- Doesn't have Poles
- Doesn't have Triangles
- Blender models are grouped for easy selection, and objects are logically named for ease of scene management.
- No special plugin needed to open scene.
- Texture pack consists of Clearcoat Roughness, Color, Diffuse, Glossiness, IOR, Metallic, Normal, Roughness, Sheen Tint and Specular, Subsurface_Color maps.
- No cleaning up necessary just drop your models into the scene and start rendering.
- Model does not include any backgrounds, lights or scenes used in preview images.
- Model is built to real-world scale Units used: cm
Dimensions:
Width: 50 cm (19.685 in)
Depth: 30 cm (11.811 in)
Height: 75 cm (29.527 in)
File Formats:
1) Blender Cycles 2.93.6
BLEND file with not baked textures, Principled BSDF node without textures
BLEND files with applied 1K, 2K, 4K, 6K textures + baked textures in 1K, 2K, 4K, 6K resolutions
BLEND file without applied materials and textures
2) 3ds Max 2022, 2021, 2020, 2019 Default Scanline
MAX file with not baked textures, Physical Material node without textures
MAX files with applied 1K, 2K, 4K, 6K textures + baked textures in 1K, 2K, 4K, 6K resolutions
MAX file without applied materials and textures
3) FBX
FBX file with simple material
FBX files with applied 1K, 2K, 4K, 6K textures + baked textures in 1K, 2K, 4K, 6K resolutions
FBX file without textures
4) OBJ
OBJ file with simple material
OBJ files with applied 1K, 2K, 4K, 6K textures + baked textures in 1K, 2K, 4K, 6K resolutions
OBJ file without textures
5) glTF2 (glTF Separate .gltf + .bin + textures) + (glTF Binary .glb)
glTF2 file with simple material
glTF2 files with applied 1K, 2K, 4K, 6K textures + baked textures in 1K, 2K, 4K, 6K resolutions
glTF2 file without textures
Polycount without Subdivision:
- Faces 3 546
- Verts 3 556
Nightstand Dark Gray have this group structure (exclude 3DS Max version) :
Nightstand_Stand
|_Back_Board_Nightstand
|_Bottom_Board_Nightstand
|_Bottom_Drawer_Front_Board_Nightstand
| |_Bottom_Drawer_Handle_Nightstand
|_Top_Drawer_Front_Board_Nightstand
| |_Top_Drawer_Handle_Nightstand
|_Left_Board_Nightstand
|_Right_Board_Nightstand
Nightstand Dark Gray have this group structure 3DS Max version:
Nightstand_Stand
|_Back_Board_Nightstand
|_Bottom_Board_Nightstand
|_Bottom_Drawer_Front_Board_Nightstand
|_Bottom_Drawer_Handle_Nightstand
|_Top_Drawer_Front_Board_Nightstand
|_Top_Drawer_Handle_Nightstand
|_Left_Board_Nightstand
|_Right_Board_Nightstand
If you need move or rotate Nightstand Dark Gray then you need select Nightstand_Stand and rotate or move him. This is works with all files except OBJ.
If you want to use baked textures then use them.
More info in Description.txt