Introduction
This is a male mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.
It consists of body, body side, oral cavity, tongue, teeth, sclerae, irises, third eyelids, foot, paws, feathers, back feathers.
Polygons
Body: vertices 10,807; polygons 10,748
Body side: vertices 520; polygons 450
Oral cavity: vertices 13,996; polygons 13,912
Tongue: vertices 7,885; polygons 7,884
Teeth: vertices 380; polygons 76
Sclerae: vertices 964; polygons 1,024
Irises: vertices 1,092; polygons 1,152
Third eyelids : vertices 1,156; polygons 1,216
Foot: vertices 18,876; polygons 18,816
Paws: vertices 1,992; polygons 1,920
Feathers: vertices 146,032; polygons 107,410
Back Feathers: vertices 25; polygons 16
Total: vertices 203,725; polygons 164,624
Formats
There is a Blender project and an FBX file without rigging or animation.
Textures
JF0L219A6_Mallard_Male_TailFeather_F_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Male_TailFeather_B_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Male_ShoulderFeather_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Male_Mouth_Roughness.png, 2048*2048
JF0L219A6_Mallard_Male_Mouth_Normal.png, 2048*2048
JF0L219A6_Mallard_Male_Mouth_Bump.png, 2048*2048
JF0L219A6_Mallard_Male_Mouth_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Male_Foot_Normal.png, 4096*4096
JF0L219A6_Mallard_Male_Foot_BaseColor.png, 4096*4096
And more...
Rigging
With full controllers, postures and animations are easy to create. The features are as follows:
Root controls the entire model, and it has customized attributes:
Leg_IKFK.L and Leg_IKFK.R control the non-seamless IK/FK switch of the legs;
Neck_Follow01 and Neck_Follow02 control whether the neck moves following the parent controller;
Neck_IKFK control the non-seamless IK/FK switch of the neck;
Repair_Stand_Leg_Jiggle.L and Repair_Stand_Leg_Jiggle.R fix the jittering;
Tail_Follow01 and Tail_Follow02 control whether the tail moves following the parent controller;
Toe_Inherit_Rotation controls whether the toes rotate following the parent controller;
Wing_IKFK.L and Wing_IKFK.R control the IK/FK switch of the wings.
CTR_torse controls the center of gravity of the body.
And more...
Animations
Loopable walking animation at 30 fps, frame range 0-320
Unlooped swimming animation at 30 fps, frame range 0-420
Unlooped eating01 animation at 30 fps, frame range 0-420
Unlooped eating02 animation at 30 fps, frame range 0-420
Unlooped combing animation at 30 fps, frame range 0-375
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
To get a nice effect, the settings below are required for such thick feathers:
1. Set Total under Light Paths to 12 or larger;
2. Set Transparency under Light Paths to 8 or larger;
3. Set Transmission under Light Paths to 12 or larger;
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.