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Cuffie HTC Vive XR Elite VR e impugnatura joystick PBR Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
FORMATI
NATIVE
Blender 2.79b  |  Cycles Render
Cinema 4D R26  |  Maxwell
Maya 2022  |  Maya Software
3ds Max 2012  |  mental ray
USD 2023  |  Other
Blender 3.4.1  |  EEVEE Renderer
Cinema 4D 2022  |  Maxwell
Blender 2.79b  |  Cycles Render
3D Studio
Other
FBX
Collada
OBJ
STL
DirectX
HTC_Vive_XR_Elite.mtl
HTC_Vive_XR_Elite_Joystick.mtl
4096x4096 Headset .png PBR textures and maps
4096x4096 Joystick .png PBR textures and maps
4096x4096 ALL .png PBR textures and maps
3D Modello specificazioni
17,650 poligoni
18,258 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
non-overlapping UV non avvolto
Codice prodotto: 2032869
1863 Prodotti
da 2016
592

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Realistic realtime high detailed HTC Vive XR Elite VR Headset With Joystick model with high resolution textures and PBR maps.

The real world model concept was shown at CES 2023. This is the innovate VR Headset project;

The joystick grip is included; The model of the joystick is symmetrized;

The model has clean topology and it is good in any iteration of smoothing/subdiv.

Game ready model - can be used in game engines and realtime scenes.

Unity, Cryengine, Amazon Lumberyard, Unreal engine etc. friendly.

Blender 2.79 and 2.9+ friendly.

Blender 3.4.1 version file with EEVEE support included.

Any 3D's max version friendly;

=======FEATURES==========

- The units of measurement during the creation process were centimeters.

- NO doubles vertices.

- NO non-manifold geometry.

- NO N-gons.

- Clean and optimized topology is used for maximum polygon efficiency.

- No extra plugins are needed for this model.

- Each part of the mesh can be changed, removed, separated or joined.

- Each mesh has fully unwrapped UVs.

- The model has just 3 pbr materials, clear UVs, textures and maps.

- Materials are: Basis, Joystick and Glass;

- The glass UV is flat and projected from view, so you can also add UI/GUI/FX to animate AR effects; Eyes and Front parts are separated, so you can project image only inside headset if you need it;

- The roughness level of the glass can be setup by yourself if you need more or less reflections;

We also recommend to use Lightroom HDR Light Studio Software for the most realistic result;

Anyway the model can be rendered in any software;

The material includes 4096x4096 .png textures (Base Color, Metalness, Normal, Roughness, AO, Emissive maps).

Remove or disable Emissive map to turn off the device;

All textures are in .png file format.

All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archive.

===================

Model is in 3ds .blend, max (2012) .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d, .mb, .gbl, file formats. (.blend is native file format). Made and configured in Blender 2.79b from scratch.

===================

Scene render used free hdri maps and backgrounds from HDRI haven (not included).

NOTE: This model may contains poles (more than 5 edges that converge to a single vertex)

---

Best regards,

Cordy

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