High Resolution Human Knee from a real CT-Scan
This high-resolution model of a human knee has its origin in a CT-Scan of a male human. The fully textured model allows close-up renderings with all little details for high-end vizualisations.
The bones ( Femur, tibia, fibula and patella ) were taken from a CT-Scan and retopologized with quads only. They come fully textured and with unwrapped non-overlapping UVs. Then I added menisci, cartilage and ligaments ( loop geometry and quads only for easy increasing / decreasing poly-count ).
Please note that all preview images are copyright-protected by Simone Alexowski.
##############################################
Features - Geometry ( 24 objects ):
- High resolution model
- only quads
- menisci and ligaments: loops + quads
- correct anatomical object names
- organized in layers ( MAX-Version )
- 120804 vertices, 124692 faces
- comes with a surrounding sphere for reflections
###############################################
Bones and Cartilages ( materials with submaterials): Femur_*, Patella_*, Tibia_*, Fibula_* :
- Femur
- Tibia
- Fibula
- Patella
- Tibia_CartilageFibula
-----------------------------------------------------
Menisci ( material "Menisci_*" ):
- Meniscus medialis
- Meniscus lateralis
------------------------------------------------------
Ligaments ( materials "Ligaments_*" and "MembranaInterossea_*" ):
- Ligamentum anterolateral ( detected in 2019 )
- Ligamentum capitis fibulae
- Ligamentum capitis fibulae posterius
- Ligamentum collaterale fibulare
- Ligamentum collaterale tibiale
- Ligamentum meniscus lateralis anterior
- Ligamentum meniscus lateralis posterior
- Ligamentum medialis anterior
- Ligamentum medialis posterior
- Ligamentum patellae
- Ligamentum cruciatum anterius
- Ligamentum cruciatum posterius
- Ligamentum of Wriberg
- Ligamentum transversum genus
##############################################
Features - Materials and Textures:
- 1 material for the surrounding sphere, 8 materials for the knee model
- all textures included
- bone textures are in 4096 x 4096 pxs ( Diffuse/ Relief/ Normalmap )
- bones have unwrapped and non-overlapping UVs.
- if your software has problems with normal maps on hard edges, try the mixmap on the normalreliefmap-slot! ( =>previes images )
##############################################
File formats: - 3dsMAX2018, VRay 5.1 ( native 3dsMAX2021 with VRay5.1 )
- 3dsMAX2018, Scanline - FBX and DAE : - link the lights to the camera
- copy the "Femur"-material to sub-material 3 and 4 (=>preview images! ). Smoothing group 3 is the bone cut, smoothing group 4 is bone inside.
- Maybe you must invert the opacity-map for "ligaments"-material
- OBJ