Ingegnere della tuta bomba pesante

$79

formati (3)
Formato file gratuito Conversioni disponibili
Native | 3ds Max 2020 | Default Scanline
OBJ
FBX
Altri file
Additional Textures (Heavy Bomb Suit Engineer).rar
Specifiche
Data di pubblicazione May 11, 2020
Codice prodotto 1557770
poligoni 16,144
vertici 14,947
Poligonale
Textures
materiale
UV mappato
UV non imballati sovrapposti
rigged
PBR
Esclusiva TurboSquid
member avatar
StiffMe1steR
244 Prodotti | Contributor Da 2013
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Descrizione

Low Poly model of Heavy Bomb Suit Engineer.


// GENERAL \\
- Preview was rendered in Marmoset Toolbag 3.08 (scene is included);
- Textured for PBR (metal/rough) game engines;


// SPECS \\
- (3Ds Max) Unit system is set to milimeters (character's height~1900mm).
- All textures and Toolbag scene are saved with FBX;
- OBJ was exported from 3Ds Max with normals, texture coordinates, group smooths, materials and triangulated mesh;
- FBX was exported from 3Ds Max with normals, texture coordinates, materials, bones and 2 type meshes (triangles and original topology).
- Smoothing groups based on UV shells (exept helmet shell and helmet rubber frame)
- Poses and animations on the preview, which are marked as "EXAMPLE", are not included in this product;

- Polycount:
Polys: 16 144
Verts: 14 947
Tris: 28 166


// TEXTURES \\
- character's textures are calibrated for Marmoset Toolbag 3;
- Metal and Roughness (alpha channel) saved as single file;

Maps: Albedo, Metal, Roughness, Normal and AO;
Additional maps: Cavity, Clean normal and ID;
Format: 8 bit PNG and 16 bit PNG for Normal Maps;
Resolutions: 4096x4096 (suit), 2048x2048 (helmet, devices, gloves), 512x512 (eyes), 2048x1024 (head), 1024x512 (helmet glass)


// RIG \\
- product include a rigged character (see the preview);
- character was rigged in 3ds max with biped;
- very simple rig with quick vertex weight setup, good for making some poses, may not be good for animation;



StiffMe1steR -- 2020

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