Golden Eagle - FRULLATORE

$160

Licenza standard | Aggiorna licenza
formati (12)
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Native | Blender 5.1 | Cycles Render
Blender 2.9 | Cycles Render
FBX
Other Textures
OBJ
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Altri file
GE-LandTakeOff.rar
Specifiche
Data di pubblicazione July 30, 2022
Codice prodotto 1935251
poligoni 17,530
vertici 25,799
Solo quad poligonali
Texture
materiale
UV mappato
UV non imballati sovrapposti
rigged
Animato
member avatar
r189
157 Prodotti | Contributor Da 2005
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Descrizione

Golden Eagle - BLENDER

Rigged and Animated for:
Blender
Blender FBX ASCII
Blender FBX BINARY

The models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 23 Morph targets.

The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:
located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys'

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02

The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.
BLENDERE:

EAGLE:
Real Geometry:
25799 verticies
17530 polygons

Outcrop and tree:
Real Geometry:
17941 verticies
18487 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

the maps are RGB or greyscale, 300dpi, 3999px X 3999px

Youtube Samples:
GE BLENDER FlyLoop: https://youtu.be/GM-6kCLn9HA
GE BLENDER LandTakeOff: https://youtu.be/1_anJr7jKaw
GE Land-WIRE-Short: https://youtu.be/QiKLWSEuUOg

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  • $1,000,000 in Tutela Legale (Indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $250,000 in Tutela Legale (Indennizzo)
  • Diritti di modello assegnabili
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