Rigged Hand Model
Anatomically Accurate Rigged Hand Model for XR/VR & Animation
Description:
A fully rigged, anatomically accurate human hand model with realistic joint ranges designed for Virtual Reality, Augmented Reality, and animation projects. Created for neuroscience research applications in Mobile Brain Body Imaging (MoBI) and digital twin development.
Features:
- Fully rigged armature with 21 bones for realistic finger movement
- Anatomically correct ranges of motions for all finger joints
- Clean topology optimized for animation and real-time rendering
- Proper weight painting for natural deformation
- Multiple pose presets included (fist, point, neutral, flat)
- Ready for game engines (Unity, Unreal) and VR/AR applications
- Low-poly design suitable for real-time performance
- Professional mesh topology following anatomical structure
Technical Specifications:
- Polygons: 2242
- Vertices: 1139
- Bones: 21 (individual finger joints, metacarpals, wrist)
- Format: .blend (Blender 4.5 LTS compatible)
- Rigging: FK (Forward Kinematics)
Use Cases:
- Virtual Reality hand interactions
- Medical/scientific visualization
- Animation projects
- Game development
- Research in neuroscience and biomechanics
- Digital twin applications
- Motion capture reference
Compatible With:
- Blender 4.5+ (native)
- Unity (via FBX export)
- Unreal Engine (via FBX export)
- Most 3D software supporting standard formats
Free for personal and academic use. Attribution required.
Perfect for developers, researchers, animators, and VR/AR creators looking for a scientifically-grounded hand model with anatomically accurate ranges of motion for hand joints.
Attribution:
- For academic/research use:
3D Rigged Hand Model created by Emma L. D. Lieker, 2026. Available at: [Platform URL] - For code/README files:
3D Rigged Hand Model
Author: Emma L. D. Lieker
Year: 2026
Source: [Platform URL]
License: CC BY-NC (non-commercial) - One-line version (for tight spaces):
3D Rigged Hand model © 2026 Emma L. D. Lieker - [Platform URL]