Cane rurale cinese

$439

Licenza standard | Aggiorna licenza
formati (2)
Formato file gratuito Conversioni disponibili
OBJ
Other Textures
Altri file
JU0L219A0_Dog_textures.zip
Specifiche
Data di pubblicazione December 29, 2022
Codice prodotto 2006702
poligoni 121,536
vertici 121,718
Geometria poligonale quad/tris
Textures
materiale
UV mappato
UV non imballati sovrapposti
rigged
Animato
member avatar
VFX Grace
95 Prodotti | Contributor Da 2022
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Descrizione

Introduction

This dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with Blender and Cycles renderer at real-world scale. 

The model consists of 6 objects: Body, eyes, eyelids, toes, lower teeth, upper teeth.

Polygons

Body: vertices 88,924; polygons 88,922

Eyelids: vertices 564; polygons 564

Eyes: vertices 3,048; polygons 2,980

Toes: vertices 3,204; polygons 3,168

Lower teeth: vertices 20,504; polygons 20,464

Upper teeth: vertices 5,474; polygons 5,438

Total: vertices: 121,718; polygons: 121,536

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JU0L219A0_Dog_Body_BaseColor.1001.png, 4096*4096

JU0L219A0_Dog_Body_BaseColor.1002.png, 4096*4096

JU0L219A0_Dog_Body_BaseColor.1003.png, 4096*4096

JU0L219A0_Dog_Eye_BaseColor.png, 4096*4096

JU0L219A0_Dog_Eye_Mask.png, 4096*4096

And more.

Rigging

With full controllers, the postures and animations are easier to create. The features are as follows:

CTR_Root controls the entire model.

CTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.

CTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.

CTR_neck comes with the customized attributes:

   Head_Follow that controls whether the head rotates following the parent controller; 

   Neck_Follow controls whether the neck rotates following the parent controller; 

   when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1; 

   Neck_IKFK controls the non-seamless switch of IK/FK of the neck.

And more.
Animations

Loopable running animation at 30 fps, Frame range 0-110

Loopable walking animation at 30 fps, Frame range 0-242

Loopable trotting animation at 30 fps, Frame range 0-140

Unlooped smelling animation at 30 fps, Frame range 0-480

Unlooped yelping animation at 30 fps, Frame range 0-245

Unlooped watching animation at 30 fps, Frame range 0-378

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled.

If this high resolution is not necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the interpolated spine.

Seleziona Licenza Avanzata

  • $10,000 in Tutela Legale (Indennizzo)
  • Protezione legale illimitata (indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $1,000,000 in Tutela Legale (Indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $250,000 in Tutela Legale (Indennizzo)
  • Diritti di modello assegnabili
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