Afghan Farmland St02

$299

Licenza standard | Aggiorna licenza
formati (10)
Formato file gratuito Conversioni disponibili
Native | 3ds Max 2013 | mental ray
Maya 7 | Maya Software
3D Studio
Rhino
Collada
VRML
FBX
OpenFlight
DirectX
OBJ
Specifiche
Data di pubblicazione August 15, 2014
Codice prodotto 842512
poligoni 613,998
vertici 1,109,019
Geometria poligonale quad/tris
Texture
materiale
UV mappato
Esclusiva TurboSquid
member avatar
ES3DStudios
2266 Prodotti | Contributor Da 2002
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Descrizione

Afghan Farmland 3D model set. No building mesh repetition what-so-ever, all buildings have simple interiors. Asset uses just 66 power of two resolution textures. Model is light enough to be used for games or simulations, and is equally suited for offline rendering for film or print. Set contains over 80 unique compounds, many containing up to 5 buildings.

Scripting language used to generate this model is available for application to any arbitrary street system. If you have a real piece of urban terrain you need to recreate in 3D form, our scripts can build it for you at a fraction of the costs of traditional methods. Model can be created in days, rather than months. Please ask for details. Part of a huge linked collection available from ES3DStudios. Other sets from us re-use same texture set.

Model consists of 613,998 polygons spread over approx. 400m x 400m. Over 80 unique compounds/farms. No mesh repetition between mass structures. Small items of detail (tables, chairs, barrels, trees etc.) are repeated.

All renders shown here created with 3ds Max and mental ray. Modeled predominately in quads. Quoted poly count is for triangles.

Please Note: Textures are supplied only in the 3ds Max and Maya MB zips - download one of these archives whatever format you require.

Texture Res: 66 textures in power of 2 resolutions. Mostly 256 square, some 512 and 512x256. An untextured version of this set is also available at a lower price. This model is not intended for subdivision. Please note: mesh nodes are split ' one per material'. Each material has its own mesh-node consisting of polygons spread out over the scene.



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