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Ural 63095 Auto blindata con interni in tempo reale Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
StemCell Certified
FORMATI
NATIVE
Blender 3.3.4  |  Cycles Render
USD 1.0  |  Other
Maya 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
3ds Max 2015  |  V-Ray 3.2
3ds Max 2018  |  Arnold 5.3.1.1
Unreal 4.10
Unity 5.4
Cinema 4D R18  |  Arnold 5.3.1.1
Cinema 4D R18  |  Advanced Render
FBX
Collada
OBJ
STL
Other
glTF
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
URAL63095ArmoredCar.mtl
URAL63095ArmoredCar_Textures.rar
3D Modello specificazioni
119,646 poligoni
130,708 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
non-overlapping UV non avvolto
rigged
Animato
Codice prodotto: 2241656
478 Prodotti
da 2016
254

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Hello, my dear Customer!
I am happy to present you Rigged Ural 63095 Armored Military Car with Interior 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!


------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE ----------------------------------
- Lowpoly/Highpoly/UV made in Blender 3.3.4 and ZBrush
- Baked in Marmoset
- Textured in Substance Painter
- Rendered in Cycles + Marmoset

--------------------------- TOPOLOGY --------------------------------
Armored car 3d model consist of 44 objects total.

All the assets is splitted by material/animatable parameters.

Mesh consist of just quads and tris.

TOTAL:
- 223.277 tris

--------------------------- MATERIALS and TD --------------------------------
Model use 6 texture sets total:
- Exterior01: 430px/m (4K textures)
- Exterior02: 480px/m (4K textures)
- Interior: 200-1500px/m (4K textures)
- Cabin: 200-1500 px/m (4K textures)

- Gun: 500 px/m (2K textures)
- Glass: 500px/m (1K textures)

Less visible elements has less TD. Drivers area has up to 1500px/m TD for better resolution from FPV.

------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Partially Overlapping method was used to increase texel density
- Both Metallic/Rough and Specular/Gloss PBR workflows are available

TEXTURES:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Emission.png (4096x4096px)
- Normal.png (4096x4096px)
- Opacity.png (1024x1024px) - Glass
- AO.png (4096x4096px)

------------------------ RIGGING -------------------------
- Vehicle is rigged using standart Blender tools only in Blender format!
- See Rig_Tutorial video for more details or contact me.

------------------------ ANIMATIONS -------------------------

1 common animation presented by default: moving wheels, doors, hatches, gun, gates, steering wheel, pedals, arrows, handles, suspension, cardan shafts.


-------------------------- DESCRIPTION ------------------------------
- Model is fully textured with all materials applied
- Rigged and animated in Blender

- Designed for both 3-rd and 1-st person view
- LowPoly model, perfect for Hero quality game-development
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are meters

-------------------------------- NOTES ----------------------------------
The 'other' format on product page is .MTL and .Alembic
Click on 'Gerhald3D' to the right side of the screen to see our other models

You will like it!
Gerhald3D.

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