Spada GameReady PBR Unity UE Arnold Texture V-Ray incluse

$29

Licenza standard | Aggiorna licenza
formati (15)
Formato file gratuito Conversioni disponibili
Native | Blender 3.6 | Cycles Render 3.6
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Blender 3.4 | Blender Render 3.4
Blender 3.0.1 | Cycles Render 3.0.1
Unity 6 | Other 6
Collada
FBX
OBJ
glTF
USDz
Specifiche
Data di pubblicazione March 21, 2022
Codice prodotto 1870989
poligoni 16,501
vertici 16,772
Geometria poligonale quad/tris
Textures
materiale
UV mappato
UV non imballati non sovrapposti
PBR
Gioco
StemCell Certified
member avatar
Eight Vertex
431 Prodotti | Contributor Da 2021
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Descrizione

Photorealistic 3D model of Sword with Cover Collections, This Collection model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

File formats: Blender, OBJ, FBX, DAE.

Game-ready - perfectly fits for Unity and Unreal

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Low Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) & (2048*2048)
- Diffuse (4096*4096) & (2048*2048)
- AO (4096*4096)
- Roughness (4096*4096) & (2048*2048)
- Glossiness (4096*4096) & (2048*2048)
- Metallic (4096*4096) & (2048*2048)
-Height (4096*4096) & (2048*2048)
- Specular (4096*4096) & (2048*2048)
- NormalDirectX (4096*4096) & (2048*2048)
- NormalOpenGl (4096*4096) & (2048*2048)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) & (2048*2048)
- MetallicSmoothness (4096*4096) & (2048*2048)
- SpecularSmoothness (4096*4096) & (2048*2048)
- Normal (4096*4096) & (2048*2048)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) & (2048*2048)
- MaskMap (4096*4096) & (2048*2048)
- Specular(4096*4096) & (2048*2048)
- Normal (4096*4096) & (2048*2048)

Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)

Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)

UE4 Packed
- Basecolor (4096*4096) & (2048*2048)
- Normal (4096*4096) & (2048*2048)
- OcclusionRoughnessMetallic (4096*4096) & (2048*2048)

Originally created with Blender 2.9. No 3rd party plugins are required.

PolyCount Without Subdivision
Vertices - 16772
Faces - 16501
Tris - 32801

The units used in this project is,
Unit System: Metric
Length: Meters
Rotation: Degrees

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  • $10,000 in Tutela Legale (Indennizzo)
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