Polpo Multicolor Rigged Animato

$999

Licenza standard | Aggiorna licenza
formati (4)
Formato file gratuito Conversioni disponibili
Native | Maya 2022 | Arnold 6.2
OBJ
FBX
ZBrush
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Specifiche
Data di pubblicazione June 23, 2021
Codice prodotto 1750108
poligoni 84,280
vertici 84,282
Solo quad poligonali
Texture
materiale
UV mappato
UV non imballati non sovrapposti
rigged
Animato
Esclusiva TurboSquid
member avatar
Sara Stefani
21 Prodotti | Contributor Da 2016
Hai domande? Chatta con noi ora.

Descrizione

-INTRODUCTIONS-
Rigged and animated Octopus Multicolor. Originally created with Maya 2022, sculpted in Zbrush 2021, rigged and animated in Maya and final images rendered with Arnold Render. The character was modeled in real-world scale, the length is approximately 140 cm, the eye size is approximately 2 cm and the tentacle length is approximately 60cm.
File formats:
- Maya 2022 (.ma) (.mb)
- .OBJ
- .Fbx
- .Ztl (Zbrush 2021)

-FEATURES-
- Clean geometry, quads only.
- Edge loops based topology.
- Based on real photos.
- Sculpted and painted by hand.
- Great proportions.
- Anatomically correct.
- Not symmetrical.
- Real-world scale.
- System unit: cm (centimeters).
- Professional quality of UV maps and high resolution texture, 8192x8192 for the body and for iris (eye), 4096x4096.
- 3 different color texture map for octopus body (white, brown and red).
- 2 different displacement map/normal map for octopus body surface.
- Intuitive control to change color and surface.
- Camouflage simulation shader for color and surface.
- Clean and simple professional rig.
- Rig based on joint chain.
- Hair System dynamic rig for tentacles, bulbous mantle and siphon.
- Dynamic collision system.
- Automatic animation controls for breathing.
- Eye controls with separate L/R control options.
- Control for increase and decrease iris (pupil expansion).
- Fluid and realistic animation (1-240 frame).
- Five separate layers for all, control, geometry and joint.
- Control for global scale XYZ rig and geometry.
- The file Zbrush contains 2 layers for change surface.
- The file Maya contains separate set for controls, joints, hair system group and follicle group.

-POLYGONS-
The scene contains 6 separated object geometry:
- Body: Polys:84280 Verts:84282
- Iris (x2): Polys:936 Verts:957
- Cornea (x2): Polys:720 Verts:722

Total Polys: 87592
Total Verts: 87640

The background geo contains 900 Polys and 961 Verts.
“NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)”
For tentacles topology there are 6 edges that converge to a single vertex.

-TEXTURE & SHADERS-
(8192x8192)
Octopus Multicolor Body:
- Ambient Occlusion (.tif)
- 2 Different Displacement map (.tif)
- 2 Different Normal map (.tif)
- 3 Different Texture color map (.tif)
(4096x4096)
Octopus Multicolor Iris:
- Displacement map (.tif)
- Normal map (.tif)
- Texture color map (.tif)

I used the shaders of Arnold Render (aiStandardSurface). At frame -10 we find the standard pose and at frame -5 we find the preview image pose. The animation start at frame 1 to frame 240. All preview images are rendered with Arnold Render, product is ready to render as previews, lights and cameras are included in the file.

Thank you!
I hope you like it.

Let's protect the ocean.

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