Cessna 152

$667

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Native | Blender 4.5.1 LTS | Cycles Render 4.5.1 LTS
Specifiche
Data di pubblicazione August 15, 2025
Codice prodotto 2448241
poligoni 1,253,260
vertici 1,404,794
suddivisione
Textures
materiale
UV mappato
UV non imballati non sovrapposti
Esclusiva TurboSquid
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Descrizione

Cessna 152 — Ultra-Realistic, Engineering-Accurate, Fully Animatable 3D Model

An ultra-realistic Cessna 152 built by a mechanical engineer, modeled with strict adherence to real-world dimensions, structures, and systems. Meticulously crafted inside and out—down to the rivets—to deliver systems-level authenticity across the engine, cockpit instruments, avionics, wing, and fuselage structures.

Production-ready in Blender (Cycles):


Organized into 6 main collectionsFuselage, Wing, Gear, Interior, Cockpit, Engine — with 850+ objects (count may vary) that are logically named, parented, and grouped for clean scene control. Curve objects retain editable paths for fast re-shaping, routing, and animation.

Fully Animatable Components:

  • Control surfaces: ailerons, elevators, rudder, flaps
  • Cockpit instruments, gauges, avionics
  • Doors, propeller, landing gear
  • Complete engine assembly
  • Interior/exterior parts

Materials & Workflow (250+ materials):

  • Procedural material system for deep, parameter-driven customization (color, wear, roughness, decals, aging, etc.).
  • UV-unwrapped & bake-readyPer-collection atlases for Fuselage, Wing, Gear, Interior, Engine (all objects in each of these collections are unwrapped and packed together for clean baking).
  • Cockpit UVs (high-res, per-instrument) — Cockpit assets are individually unwrapped and packed on their own UV layouts (e.g., Attitude Gauge has a dedicated UV pack), ensuring maximum texel density, crisp labels/markings, and independent texture swaps for each instrument/panel.

Geometry & Editing:

  • Subdivision-friendly where needed; some regions intentionally use dense/complex geometry to preserve high-detail forms.
  • Flexible & editable — most meshes support non-destructive bevel/subdivision/solidify and easy re-shaping without breaking topology.

Geometry Stats:

  • Base Mesh (no subdivision): 1,404,794 vertices / 1,253,260 polygons
  • With subdivision: 9,877,047 vertices / 9,687,466 polygons

Note: vertice & polygon counts may vary depending on configuration.

Ideal for: flight simulators, VR/AR training, aviation animations, technical visualizations, and cinematic close-ups — where accuracy, editability, and animation control matter.

Notes:

  • Object count varies depending on optional parts and configuration.
  • Rendered with Cycles; materials are procedural and can be baked for real-time.
  • Vertex/polygon counts include active modifiers (Mirror, Solidify, Bevel, Array, etc.); disabling them lowers density but may remove essential geometry.

Seleziona Licenza Avanzata

  • $10,000 in Tutela Legale (Indennizzo)
  • Protezione legale illimitata (indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $1,000,000 in Tutela Legale (Indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $250,000 in Tutela Legale (Indennizzo)
  • Diritti di modello assegnabili
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