Alce maschio animato

$260

Licenza standard | Aggiorna licenza
formati (2)
Formato file gratuito Conversioni disponibili
Native | Blender 2.83 | Cycles Render
OBJ
Altri file
JF0L811A4_MaleElk_textures.zip
Specifiche
Data di pubblicazione September 30, 2022
Codice prodotto 1966149
poligoni 55,632
vertici 56,425
Geometria poligonale quad/tris
Textures
materiale
UV mappato
UV non imballati sovrapposti
rigged
Animato
member avatar
VFX Grace
95 Prodotti | Contributor Da 2022
Hai domande? Chatta con noi ora.

Descrizione

Introduction

This is a male elk model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.

It consists of body, horns, oral cavity, tongue, irises, sclerae, lacrimal glands, lacrimal caruncles.

Polygons

Body: vertices 31,170; polygons 31,156

Horns: vertices 7,198; polygons 7,194

Oral cavity: vertices 13,922; polygons 13,078

Tongue: vertices 995; polygons 972

Irises: vertices 1,284; polygons 1,344

Sclerae: vertices 1,284; polygons 1,344

Lacrimal glands: vertices 432; polygons 408

Lacrimal caruncles: vertices 140; polygons 136

Total: vertices 56,425?; polygons 55,632
Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JF0L811A4_MaleElk_OralCavity_Normal.png, 4096*4096

JF0L811A4_MaleElk_OralCavity_BaseColor.png, 4096*4096

JF0L811A4_MaleElk_Horn_Normal.png, 4096*4096

JF0L811A4_MaleElk_Horn_BaseColor.png, 4096*4096

JF0L811A4_MaleElk_Head_Skin_SubsurfaceAmount.png, 4096*4096

JF0L811A4_MaleElk_Head_Skin_Specular.png, 4096*4096

JF0L811A4_MaleElk_Head_Skin_Normal.png, 4096*4096

JF0L811A4_MaleElk_Head_Skin_BaseColor.png, 4096*4096

JF0L811A4_MaleElk_Head_ID.png, 2048*2048

JF0L811A4_MaleElk_Head_Hair_ID.png, 2048*2048

JF0L811A4_MaleElk_Head_Hair_BaseColor.png, 4096*4096

JF0L811A4_MaleElk_Eye_BaseColor.png, 4096*4096

JF0L811A4_MaleElk_Body_Skin_Normal.png, 4096*4096

JF0L811A4_MaleElk_Body_Skin_BaseColor.png, 4096*4096

And more...
Rigging

With full controllers, the postures and animations are easier to create. The features are as follows:

CTR_root controls the entire model, and its customized attribute Head_follow controls whether the head moves following it; Neck_follow controls whether the head moves following the parent controller; Tail_follow controls whether the head moves following the parent controller; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless IK/FK switch of the limbs.

CTR_gravity controls the center of gravity of the body.

CTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R control the limbs.

CTR_spine_F, CTR_spine_M and CTR_spine_B control the former, middle and latter spine.

CTR_Head controls the head.

CTR_neck_root controls the root of the neck.

CTR_neck_FK_a, CTR_neck_FK_b... control the FK of the neck.

CTR_eye.R.001 and CTR_eye.L.001 control the winkle.

CTR_chin controls the opening of the mouth.

There is a facial UI which makes it easier to control the face.

And more...
Animations

Unlooped watching animation at 30 fps, frame range 0-380

Unlooped eating animation at 30 fps, frame range 0-390

Loopable walking animation at 30 fps, frame range 0-44

Loopable trotting animation at 30 fps, 0-18

Loopable trotting animation at 30 fps, 0-15

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

The model can be rendered in the current project, without any other adjustment.

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  • $1,000,000 in Tutela Legale (Indennizzo)
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  • $250,000 in Tutela Legale (Indennizzo)
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