Animated Diamondback Rattlesnake

$179

Licenza standard | Aggiorna licenza
formati (12)
Formato file gratuito Conversioni disponibili
Native | Cinema 4D R23
Cinema 4D R16 | Default Scanline
Lightwave 9.2 | Default Scanline
Cinema 4D R16 | Other Redshift
Unreal 4.19 | Other
Unity 5.5 | Other
3ds Max 2014 | mental ray
3ds Max 2014 | V-Ray 2.4
Maya 2014 | Other Redshift
FBX
OBJ
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Altri file
Readme.zip EasternDiamondBack_NormalMap.zip
Specifiche
Data di pubblicazione March 30, 2019
Codice prodotto 1392831
poligoni 10,568
vertici 10,529
Poligonale
Texture
materiale
UV mappato
UV non imballati non sovrapposti
rigged
Animato
member avatar
Dibia Digital
168 Prodotti | Contributor Da 2005
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Descrizione

Computer generated animated eastern diamondback rattlesnake, created to match the reptile's real world scale, shape, skin scales and colours as accurately as possible. The pack includes an FK rig for key frame animation and poses and an IK rig for animation along a spline. You will need to do the spline path setup in your 3D application.

** UPDATE**

A new normap map has been uploaded. Please download and replace the old normal map with the new one.


The models are rigged with bones only. A low poly and poly art versions of the snake are provided for use in mobile game development or other real time applications where optimal vertex count is vital. The 3ds Max and Maya files do not include the lowpoly and poly Art versions. Rigged and animated models are provided in Cinema 4D R16, Lightwave 9.2, fbx 2011 (7.1), 3ds Max 2014, Maya 2014, Unity 3D 5.5 and Unreal Engine 4 version 4.19 and above.

Preview images were rendered in Cinema4D R16 with Redshift version 2.5.32. Preview scenes of the high poly model set up for rendering with Redshift version 2.5.32 are included. The HDRI map used in scene set up is not provided due to copyright concerns. However, a pdf document with link to the free hdri image is in the zipped readme file.The pdf document also contains the complete animation list.

The mouth can be opened with blend shapes but if you want to animate the tongue while the mouth is open, you have to use the jaw and tongue bones instead.



Features:
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3 model versions (High Poly/Low Poly/Poly Art)
27 animations
Blend shapes
4K texture maps
Unity Asset
Unreal Project


Texure Resolutions:
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4k, 2k (Poly Art)


Texture Maps Included:
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Albedo
Normal Map
Roughness

Vertex count of character:
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High Poly: 10750 polygons, 10711 verts
Low Poly/Poly Art: : 2749 polygons, 2551 verts

Total of 29 animations

Animation Frame rate: 30fps


Blend shapes
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