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Dji Osmo Mobile 2 Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
FORMATI
NATIVE
3ds Max 2012  |  V-Ray 2.0
Cinema 4D R12  |  Default Scanline R12
Lightwave 11  |  Default Scanline 11
Maya 2012  |  Maya Software 2012
3ds Max 2012  |  Default Scanline 2012
3ds Max 2012  |  V-Ray 2.0
3ds Max
USDz
3D Studio 2012
FBX 2012
OBJ 2012
glTF
3D Modello specificazioni
24,811 poligoni
25,818 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1250071
4110 Prodotti
da 2013

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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.
Fidelity is optimal up to a 2K render. Renders have no postprocessing. We take care to build the smallest detail in the model to ensure the best results. These things are not in others.
-----------------------------
File Formats:
+ 3ds Max 2012 + Vray 2.0 full setup lighting, camera
+ 3ds Max 2012 standard
+ Cinema 4D R12 standard ( materials and textures was setup )
+ Maya 2012 standard ( materials and textures was setup )
+ Lightwave 11 ( materials and textures was setup )
+ FBX 2012
+ OBJ 2012
+ 3DS 2012
-----------------------------
Features:
+ No isolated vertices
+ No coincident vertices
+ No coincident/coplanar faces
+ Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
+ Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
+ Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
+ Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
+ No special plugin needed to open scene.
+ 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
-----------------------------
TEXTURES:
- Textures highquality, enough for close-up render ( 2048-4096 pixels )
- UVWs mapping with mixed: overlapping and non-overlapping
- No texture paths referenced by the model. All texture paths were stripped from the model.
-----------------------------
Thanks you for attention. Hope you can find proffesional model for your works.
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