2020 Mazda 2

$129

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formati (10)
Formato file gratuito Conversioni disponibili
Native | 3ds Max 2020 | Corona 12
Cinema 4D R17 | Default Scanline
Maya 2015 | Maya Hardware 2.0
Blender 4.4 | Cycles Render
3ds Max 2020 | Default Scanline
3D Studio
USD
FBX
OBJ
glTF GLB
Specifiche
Data di pubblicazione April 13, 2020
Codice prodotto 1541138
poligoni 339,824
vertici 377,416
Geometria poligonale quad/tris
Texture
materiale
UV mappato
UV misti non imballati
PBR
member avatar
HKV Studios
746 Prodotti | Contributor Da 2005
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Descrizione

High detailed 3D model of 2020 Mazda 2 with interior.

Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned

- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 128x128px to 4096x4096px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.

- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively

- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision

Polycounts:
MAX, BLEND, C4D and MB formats (only one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 339,824 faces and 377,416 vertices
Subdiv iteration 1: 1,358,034 faces and 1,432,568 vertices
Subdiv iteration 2: 5,432,136 faces and 5,579,292 vertices

FBX, GLB, USDZ and OBJ formats (3 files included for each format):
low: 339,824 faces and 377,416 vertices
medium: 1,358,034 faces and 1,432,568 vertices
high: 5,432,136 faces and 5,579,292 vertices

Seleziona Licenza Avanzata

  • $10,000 in Tutela Legale (Indennizzo)
  • Protezione legale illimitata (indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $1,000,000 in Tutela Legale (Indennizzo)
  • Rinuncia al sollievo ingiuntivo
  • Diritti di modello assegnabili
  • $250,000 in Tutela Legale (Indennizzo)
  • Diritti di modello assegnabili
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