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Conversions for game engines

Common limitations you may encounter for conversions to game engines

Updated over 4 months ago

Game engines include:

  • Unity

  • Unreal

What to expect from your conversion

While conversions for different game engines will yield different results, most will have the following limitations:

  • Rigging and/or animation cannot be provided.

  • Geometry will most likely be triangulated.

  • Complex materials or procedural textures may not convert.

  • You may need to re-link or recreate textures and/or materials.

  • Collapsed modifiers may increase the polycount/size of the conversion.

  • Objects/features generated from plug-ins may not convert.

  • Lights, cameras, and render setup may not convert.

  • Emitters, particle effects, and simulations will not convert.

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