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Conversions for standard 3D modeling applications

Common limitations you may encounter for conversions to standard 3D modeling applications

Updated over 4 months ago

Standard 3D modeling applications include:

  • 3ds Max

  • Blender

  • Carrara

  • Cinema4D

  • DAZ

  • Keyshot

  • Lightwave

  • Maya

  • Modo

  • Poser

  • SoftImage (XSI)

  • ZBrush

What to expect from your conversion

While conversions for different standard 3D modeling applications will yield different results, most will have the following limitations:

  • Rigging and/or animation cannot be provided.

  • Complex materials or procedural textures may not convert.

  • You may need to re-link or recreate textures and/or materials.

  • Collapsed modifiers may increase the polycount and/or size of the conversion.

  • Some modifiers may not convert.

  • Objects/features generated from plug-ins may not convert

  • Lights, cameras, and render setup may not convert.

  • Emitters, particle effects, and simulations will not convert.

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