Glass Enterprise Edition 2

$19

Licence standard | Mettre à niveau la licence
Utilisations éditoriales uniquement
Formats (12)
Native | 3ds Max 2020 | Arnold 3.1.30
Cinema 4D R18 | Advanced Render
3ds Max 2015 | mental ray
3ds Max 2015 | V-Ray 3.2
FBX
Unity
Unreal
OBJ
glTF
USD
Spécifications
Date de publication June 15, 2020
ID du produit 1429786
Des polygones 27,678
Sommets 27,960
Géométrie Polygonale Quads/Tris
Les textures
Matériaux
UV mappé
UV non emballés qui ne se chevauchent pas
PBR
Certifié StemCell
Exclusivité TurboSquid
member avatar
Aicrovision
177 Des produits | Contributor Depuis 2010
Avoir des questions? Chattez avec nous maintenant.

la description

This is an StemCell certified model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.

This model is detailed enough for CG renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal or Unity. Clean geometry of this mesh responds well to decimation should you need to create LODs.

Built to real-world scale.
Dimension: ~14.6 cm x ~20 cm x ~4.6 cm.
Clean and organized with consistent naming, groups, and layers.

Clean topology & UVW unwraps.
Thanks to support loops and quad based topology, mesh can be subdivided further.

1 PBR Texture Set is used for this model.
PBR Metallic as well as PBR Spec/Gloss maps are included.

Packed with 4k - PNG texture maps.
Included map types:
* Ambient Occlusion
* Base Color
* Diffuse
* Glossiness
* Metallic
* Normal ( DirectX)
* Opacity
* Roughness
* Specular
Plus StemCell_Studio HDRI map

If any questions, please start a live chat with Turbosquid friendly support team. Any issue that can't immediately be resolved, will be redirected to me and I'll get back to you within a day ( if not within hours ).
If you like to adjust the textures, Substance Painter source file is available to you upon request. Itll be uploaded under additional files and become available to you to download within a day.
Substance Painter scene is baked at 8k resolution & 8x8 super-sampling so you can export 8k maps as well. Upon request, I can also provide the exported 8k maps for your convenience. Details in Substance Painter are mostly done in 3d view, this allows you to adjust UVWs, repack them, bake again and still keep most, if not all the texturing details. Everything is done with procedural workflow in mind.

Sélectionnez la licence améliorée

  • $10,000 en matière de protection juridique (indemnisation)
  • Protection Juridique Non Plafonnée (Indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $1,000,000 en matière de protection juridique (indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $250,000 en matière de protection juridique (indemnisation)
  • Droits de modèle attribuables
Pour en savoir plus sur les niveaux de licence améliorés ou contactez-nous à l'adresse enterprise@turbosquid.com. Déjà client Shutterstock Enterprise ? Contactez votre conseiller commercial Shutterstock pour discuter de l'ajout de la 3D.

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

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