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Boxer MRAV modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
3ds Max 2015  |  V-Ray 3.6
3ds Max 2012  |  V-Ray 2.0
3ds Max 2012  |  Default Scanline 2012
Cinema 4D R12  |  Default Scanline R12
Maya 2012  |  Maya Software 2012
3D Studio 2012
FBX 2012
OBJ 2012
3D Modèle Caractéristiques
477,170 Des polygones
488,128 Sommets
Subdivision Géométrie
Les textures
Matériaux
UV mappé
Mixed UV non emballés
ID du produit: 1480121
68 Produits
Depuis 2017

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This model is a high quality, photo real model that will enhance detail and realism to any of your rendering projects.
The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray.
Fidelity is optimal up to a 4k render. Renders have no postprocessing.

This model is ready to be animated. You can easily position it the way you need or animate.

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Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessaryjust drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.

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File Formats:
- 3ds Max 2015 + V-Ray 3.6
- 3ds Max 2012 with standard materials
- OBJ 2012 (Multi Format)
- 3DS 2012 (Multi Format)
- FBX 2012 (Multi Format)
- Maya 2012 with standard materials
- Cinema 4D R12 with standard materials

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Textures: ( just for the models have textures )
- High resolution ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts ).

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+ NOTE for Cinima 4D users: add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.
+ NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )

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Also check out my other models, just click on my user name to see complete gallery.
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par
Libre
- Utilisations éditoriales uniquement