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Tulkun Animated Rigged 3D Model inspiré par Avatar The Way of Water modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
Blender 3.5.0  |  Cycles Render
USD 1  |  Other
OBJ
FBX
All texture maps.
3D Modèle Caractéristiques
87,347 Des polygones
86,247 Sommets
Polygonal Quads/Tris Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
Gréé
Animé
ID du produit: 2060706
3 Produits
Depuis 2022

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PHOTO REALISTIC ANIMATED RIGGED TULKUN 3D MODEL


inspired by Avatar: The Way of Water


UPDATED VERSION

100 frames long, seamlessly looping animation using the rig of the model. Perfect to be in your scene without you having to do any unnecessary work!

-Provided Swimming Animation

-Better textures-Improved, simplified rig

-UDIMs

-Shape Keys

-Emission map for night-time or 'interior' scenes

-More accurate to the creature from the movie

-Many More


Features:


==========================================


Entire body (including mouth and eyes) rigged with optimized IK rigging.


Fully textured PBR materials applied (all maps are included and packed).


High resolution UV texture maps up to 4096 x 4096 (4K), and properly organized UDIMs.


Optimized, retopologized, rigged, animated, game-ready model.


FBX, OBJ, USDC, BLEND files included.


Works in all 3D software, including Blender (Eevee and Cycles), Maya, Cinema 4D, 3ds Max, and more. It also works great in game engines such as Unity and Unreal Engine.


==========================================


If you are importing the .obj file, and the material looks strange, make sure that all the Image Textures (except the Color maps) are set to Non-Color, instead of sRGB. Also, .obj files cannot include rigs (it is an old file format, so it can only contain objects and materials). So if you want to use the rig, I would recommend the .fbx, or if you are using Blender, the .blend files.

One more important thing to check when the material looks wrong is the image labeling. Since this model has UDIM textures, if the images textures are set to 'Single Image' or 'Image Sequence', they won't work. Instead, you must convert them to 'UDIM Tiles'. Unless you are using the .blend file, in which case this has automatically been done for you.

One last thing that seems to occur with the .fbx and the .obj files is that the material's Alpha channel gets connected to a fake Base Color image texture. This is likely to be an artifact caused by the UDIM tiles, but it can be easily fixed by simply deleting that image texture, and not changing the Alpha channel. If you need any help with the files, feel free to write a comment or email me about it, and I'll help as soon as I can!


==========================================


This model was made with inspiration from the movie Avatar: The Way of Water. I am not associated with the creation of the movie in any way, however I thoroughly enjoyed it. This model is depicting the character Payakan. You are free to use it however you want.


==========================================


No special plugins or addons needed.

Optimized and ready for animation or to be in your game or movie.
Please contact me if you need any help with the model!


Made with Blender 3.5.0


Thank you so much!

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