Collection d'animaux sauvages (girafe, kangourou, orignal, chameau)

$799

Licence standard | Mettre à niveau la licence
Formats (16)
Native | 3ds Max 2015 | V-Ray 3.2
3ds Max 2015 | V-Ray 3.2
ZBrush
FBX
OBJ
Spécifications
Date de publication November 21, 2017
ID du produit 1226422
Des polygones 120,451
Sommets 114,162
Géométrie Polygonale Quads/Tris
Les textures
Matériaux
UV mappé
UV non emballés qui ne se chevauchent pas
Exclusivité TurboSquid
member avatar
RaveeCG
421 Des produits | Contributor Depuis 2010
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la description

Animals collection of Giraffe , Camel, Kangaroo and Moose rendered in 3ds max 2015

Hair in this collection is made with VrayFur from 3ds Max and V-Ray

You will find the collection on separated 3ds Max files, Zbrush ztl files , .fbx and .obj formats

Buying this and you will save 197$


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Realistic Giraffe 3d Model

The 3ds Max file includes cameras, lights and render settings.

Model at world center and real scale:
Metric in centimeter
1 unit= 1 centimeter


- Model created with 3ds Max 2015
Preview rendered with V-Ray 3.2

- All 3ds Max files are compatible for 3ds Max 2015 or higher version.

Hair:

Hair is created using V-Ray fur and Hair and Fur
No mouth interior details.

General Textures Resolutions :
4096x4096

- One V-Ray physical cameras
-V-ray Lights
-Unwrapped


Some objects in the render are set up to 4 subdivisions with Turbosmoth in 3ds Max

P: 2.395.650
V: 1.197.838

FILE FORMATS

- 3ds max
-.obj
-.fbx
-.ztl


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Kangaroo 3D Model Using Vray Fur

Kangaroo is modeled in Zbrush 4R8 and final images rendered in 3ds max 2017 with V-Ray 3.5

V-Ray HairMtl set up as V-Ray shaders


Model at world center and real scale:
Metric in centimeter
1 unit= 1 centimeter

General Textures Resolutions :
4096x4096

- Two V-Ray physical cameras
-V-ray Lights
-Unwrapped

Using Vray Fur for Hair.

Some objects in the render are set up to 3 subdivisions with Turbosmoth and Displace Modifier in 3ds Max 2015

Two archives 3ds Max 2015 and 3ds Max 2017

FILE FORMATS

- 3ds max
-.obj
-.fbx
-.ztl

............................................................................................

Moose Realistic 3D Model Using VRay Fur

Moose is modeled in Zbrush 4R7 and final images rendered in 3ds max 2015 with V-Ray 3.2

V-Ray HairMtl set up as V-Ray shaders


Model at world center and real scale:
Metric in centimeter
1 unit= 1 centimeter

General Textures Resolutions :
4096x4096

- Two V-Ray physical cameras
-V-ray Lights
-Unwrapped

Using VrayFur for Hair.

Some objects in the render are set up to 3 subdivisions with Turbosmoth and Displace Modifier in 3ds Max 2015

P: 2.127.430
V: 1.063.851



FILE FORMATS

- 3ds max
-.obj
-.fbx
-.ztl

.............................................................................................

Realistic Camel 3d Model

The 3ds Max file includes cameras, lights and render settings.

Model at world center and real scale:
Metric in centimeter
1 unit= 1 centimeter


- Model created with 3ds Max 2015
Preview rendered with V-Ray 3.2

- All 3ds Max files are compatible for 3ds Max 2015 or higher version.

Hair:

Hair is created using V-Ray fur and Hair and Fur
No mouth interior details.

General Textures Resolutions :
4096x4096

- One V-Ray physical cameras
-V-ray Lights
-Unwrapped


Some objects in the render are set up to 4 subdivisions with Turbosmoth in 3ds Max

P: 2.395.650
V: 1.197.838

FILE FORMATS

- 3ds max
-.obj
-.fbx
-.ztl

Sélectionnez la licence améliorée

  • $10,000 en matière de protection juridique (indemnisation)
  • Protection Juridique Non Plafonnée (Indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $1,000,000 en matière de protection juridique (indemnisation)
  • Renonciation à une injonction
  • Droits de modèle attribuables
  • $250,000 en matière de protection juridique (indemnisation)
  • Droits de modèle attribuables
Pour en savoir plus sur les niveaux de licence améliorés ou contactez-nous à l'adresse enterprise@turbosquid.com. Déjà client Shutterstock Enterprise ? Contactez votre conseiller commercial Shutterstock pour discuter de l'ajout de la 3D.

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