Sci Fi Hoverboard 2 Todas las texturas PBR Unity UE incluidas

$34

Licencia estándar | Licencia de actualización
Formatos (18)
Conversiones de formato de archivo gratuitas disponibles
Native | Blender 3.6 | Cycles Render 3.6
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Unreal 4.10 | Other 4.1
Unity 5.4 | Other 5.4
Blender 3.3 | Cycles Render 3.3
Blender 3.4 | Blender Render 3.4
Unity 6.1 | Other 6.1
FBX
glTF
USDz
OBJ
FBX
Collada
Especificaciones
Fecha de publicación December 27, 2022
identificación de producto 2005870
Poligonos 17,970
Vértices 18,286
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver superpuestos
PBR
Juego
StemCell Certified
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Eight Vertex
428 Productos | Contributor Desde 2021
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descripción

The Photorealistic 3D model of the Sic-Fi Emissive Hoverboard 2. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,

- UV is Overlapped to Reduce Textures Size and Increase the Quality of the Textures

-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions
PBR - Metallic and Specular Maps

- Basecolor (4K) (2K) (1K)
- Diffuse (4K) (2K) (1K)
- Roughness (4K) (2K) (1K)
- Glossiness (4K) (2K) (1K)
- Metallic (4K) (2K) (1K)
-Height (4K) (2K) (1K)
- Specular (4K) (2K) (1K)

- AO (4K) (2K) (1K)
- NormalDirectX (4K) (2K) (1K)
- NormalOpenGl (4K) (2K) (1K)

-Emissive Map (4K) (2K) (1K)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

-Emissive Map (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

-Emissive Map (4K) (2K) (1K)

UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)

-Emissive Map (4K) (2K) (1K)


PolyCount Without Subdivision
Vertices - 18286
Faces - 17970
Tris - 35460

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