Luz de pista 01

$9

Licencia estándar | Licencia de actualización
Formatos (3)
Native | 3ds Max 2015 | Default Scanline
FBX
OBJ
Especificaciones
Fecha de publicación November 23, 2014
identificación de producto 869908
Poligonos 525
Vértices 628
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
PBR
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279 Productos | Contributor Desde 2009
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descripción

This product is intended for game/real time/background use. This model is not intended for subdivision.

This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders and wireframes were done in Marmoset Toolbag 2.

||SPECS||

Low Poly Model (1 Object)

• runwaylight01

|| Geometry ||
• 1018 Total Tris
• 525 Total Polys
• 628 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Dimensions: W:12'' x L:12'' x H:17''
• Model centered at the origin
• All textures, materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

• 512x512 diffuse, specular, gloss, normal, emissive and ambient occlusion (AO) maps
• Textures in .tga format
• Textures made for Physically Based Rendering (PBR)
• Model texture paths are stripped

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.

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