Mansion scene with island-like garden.
If you are looking for an environment for your characters that is quick and cost effective, this product may be the solution.
Every detail is polygonal geometry, including individual shingles, grass blades and tree leaves. This makes the .FBX file highly compatible with probably every 3d rendering software (including basic installs without extra addons/plugins).
Detailed geometry allows visually rich renders without using any texture. Zero textures mean much lower memory requirements for your rendering software.
Because the geometry is conveniently subdivided into materials, adjusting/customizing scene colors should be straightforward, no matter the 3d software you use.
The scene was modeled to approximate real world scale. Scaling adjustments, if needed, should be very easy because the entire scene is pure geometry (no special items like armatures, cloth physics, particle emitters etc).
The .FBX file also includes 10 cameras already placed/configured to achieve the glimpse images above.
The scene was thoroughly checked for flipped faces, loose geometry and unsubdivided n-gons.
The images shown above have been rendered in Blender Cycles, using the default HDRI map named 'interior' as the only lighting source.
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Scene file contents are as follows:
House - 125,071 polygons, subdivided into the following materials: flower_corolla, flower_leaves, flower_stems, house_basement, house_basement_grid, house_chimney, house_cladding, house_cladding_trim, house_decoration, house_floor, house_light, house_light_bulb, house_patio_pillar, house_railing, house_railing_beams, house_railing_pillars, house_roof, house_shingles, house_window_frame, house_window_shutters, house_window_sill
Island - 288,360 polygons, subdivided into the following materials: chair, chair_legs, chair_mat, drink, drink_glass, drink_straws, drink_topping, golf_balls, golf_club_grip, golf_club_head, golf_club_shaft, golf_flag, golf_flag_stick, inflatable, inflatable_floating, island, island_ground, island_rocks_big, island_rocks_mid, island_rocks_small, pool, pool_border, pool_ladder, pool_slice, pool_water, table_legs, table_top, umbrella_a, umbrella_b, umbrella_base, umbrella_post
Grass - 1,039,206 polygons, subdivided into the following materials: grass
Trees - 166,969 polygons, subdivided into the following materials: tree_leaves, tree_stems_1, tree_stems_2, tree_trunk
10 Camera settings
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Note: drinks' glass and pool water material transparency settings are not defined in the .FBX file included to this product. You may have to configure them manually after importing the scene into your 3d software.