Lion_Rigged_Fur
Highly detailed, model intended for Arnold render
Lion fur created using Xgen fur, so model doesn't need any plug-ins.
Maya 2020 Arnold & xgen fur (default, Plugin not required)
Fur made in Maya x-gen
(maya2020 default - interactive groom)
FUR(thickness, length, noise, clump and density) can be adjusted
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Lion Model object : Actual size object
Height from shoulder to paw : 1.2 M
Length from head to tail: 3.0M
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Lion(Rigged, FUR) : include files
Lion(Rigged, FUR)_MAYA_MB_mb(maya2020)
Lion(Rigged, FUR)_MAYA_MA_ma(maya2020)
Lion(Rigged, FUR)_FBX_Sub0.FBX
Lion(Rigged, FUR)_FBX_Sub1.FBX
Lion(Rigged, FUR)_OBJ_Sub0.OBJ
Lion(Rigged, FUR)_OBJ_Sub1.OBJ
Lion_Skin_texture (8192x8192) .PNG
Lion_Skin_bump (8192x8192) .PNG
Lion_Skin_Spec (8192x8192) .PNG
Lion_Teech_texture(8192x8192) .PNG
Lion_Tongue_texture(4096x4096) .PNG
Lion_Tongue_normal(4096x4096) .PNG
Lion_Eye_texture (4096x4096) .PNG
Lion_Sharp_texture (2048x2048) .PNG
Lion_HDRI_Light_hdr
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Rendering was done using HDRI maps.
For best results, you can use a different map
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Rig description:
This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.
You can easily manipulate the control object to get the animation you want
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Main_Ctrl - controls whole model position and rotation
Hip_Ctrl - controls body position and rotation
Spine_Ctrl01~04 -controls body rotation
Shoulder_Ctrl - controls shoulder position and rotation
Spine_Ctrl05~07 - controls neck rotation
Head_Ctrl - controls head rotation and position
Jaw_Ctrl 01~02 - controls jaw opening and rotation
tongue_Ctrl 01~05 - controls tongue rotation
L_eye_Ctrl - control left eye rotation
R_eye_Ctrl - control right eye rotation
L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation
R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position
R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position
R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation
R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position
Tail_Ctrl 01~10 - controls tail rotation
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Thanks for reading