León aparejado FUR 1

$299

Licencia estándar | Licencia de actualización
Formatos (5)
Conversiones de formato de archivo gratuitas disponibles
Native | Maya 2020 | Arnold 5.0
OBJ
FBX
Especificaciones
Fecha de publicación July 22, 2021
identificación de producto 1763458
Poligonos 89,862
Vértices 90,562
Sólo quads poligonales
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Riggeado
Exclusivo de TurboSquid
member avatar
Davice TD
21 Productos | Contributor Desde 2016
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descripción

Lion_Rigged_Fur
Highly detailed, model intended for Arnold render
Lion fur created using Xgen fur, so model doesn't need any plug-ins.

Maya 2020 Arnold & xgen fur (default, Plugin not required)

Fur made in Maya x-gen
(maya2020 default - interactive groom)

FUR(thickness, length, noise, clump and density) can be adjusted
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Lion Model object : Actual size object

Height from shoulder to paw : 1.2 M
Length from head to tail: 3.0M
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Lion(Rigged, FUR) : include files

Lion(Rigged, FUR)_MAYA_MB_mb(maya2020)
Lion(Rigged, FUR)_MAYA_MA_ma(maya2020)
Lion(Rigged, FUR)_FBX_Sub0.FBX
Lion(Rigged, FUR)_FBX_Sub1.FBX
Lion(Rigged, FUR)_OBJ_Sub0.OBJ
Lion(Rigged, FUR)_OBJ_Sub1.OBJ

Lion_Skin_texture (8192x8192) .PNG
Lion_Skin_bump (8192x8192) .PNG
Lion_Skin_Spec (8192x8192) .PNG
Lion_Teech_texture(8192x8192) .PNG
Lion_Tongue_texture(4096x4096) .PNG
Lion_Tongue_normal(4096x4096) .PNG
Lion_Eye_texture (4096x4096) .PNG
Lion_Sharp_texture (2048x2048) .PNG
Lion_HDRI_Light_hdr
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Rendering was done using HDRI maps.
For best results, you can use a different map

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Rig description:

This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.

You can easily manipulate the control object to get the animation you want
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Main_Ctrl - controls whole model position and rotation

Hip_Ctrl - controls body position and rotation

Spine_Ctrl01~04 -controls body rotation
Shoulder_Ctrl - controls shoulder position and rotation
Spine_Ctrl05~07 - controls neck rotation

Head_Ctrl - controls head rotation and position

Jaw_Ctrl 01~02 - controls jaw opening and rotation

tongue_Ctrl 01~05 - controls tongue rotation

L_eye_Ctrl - control left eye rotation
R_eye_Ctrl - control right eye rotation

L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation

R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position

R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position

R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation

R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position

Tail_Ctrl 01~10 - controls tail rotation
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Thanks for reading

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