Castillo medieval de fantasía PBR

$129

Licencia estándar | Licencia de actualización
Formatos (17)
Conversiones de formato de archivo gratuitas disponibles
Native | Blender 2.79b | Cycles Render 2024
Maya 2022 | Maya Software
Cinema 4D R14 | Maxwell
3ds Max 2010 | mental ray
Unity 2021.3.16f | Other
Cinema 4D R26 | Maxwell
OpenUSD 2023 | Other
Blender
Other Textures
STL
DirectX
OBJ
glTF
Collada
FBX
3D Studio
Otros archivos
Castle.mtl Castle_Textures_Up_To_8K.rar
Especificaciones
Fecha de publicación January 17, 2023
identificación de producto 2015001
Poligonos 542,191
Vértices 550,530
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV mixtos sin envolver
PBR
Exclusivo de TurboSquid
member avatar
Cordy
2058 Productos | Contributor Desde 2016
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descripción

Realistic realtime high detailed Fantasy Castle PBR model with high resolution textures and PBR maps.
The model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes. The model can be used as a game location.
Unity, Cryengine, Lumberyard, Unreal engine etc. friendly.

Unity URP setup asset package included (All textures applied).
Blender 2.79 and 2.9+ friendly;

3Ds Max any version friendly;

Model updated in 2024;

=======FEATURES==========
- The units of measurement during the creation process were meters.

- NO doubles vertices.

- NO non-manifold geometry.

- NO N-gons.

- Clean and optimized topology is used for maximum polygon efficiency.

- This asset also includes Trebuchet (ID: 1948934) and Ballista (ID: 1947694) models from Cordy's Turbosquid Marketplace. You get them free with this asset. If you don't need siege weapons, you can simply remove it;

The castle polycount without siege machines and log barricades: 480798 poly / 486212 vertices;

- Ivy on the wall is a decal. You can add more of it using different Ivy textures from the UV and adding planes along the wall;
- No extra plugins are needed for this model.
- Each part of the mesh can be changed, removed, separated or joined. Props models can be used to fill inner castle's square space.
- Each model is ready for subdivision.
- Each mesh has fully unwrapped UVs.
- The asset consists of 17 objects and 17 pbr materials, clear UVs, textures and maps. Every object can be simply hided or removed if you don't need it in scene.

Each material includes up to 8196x8196 px resolution textures and maps. Most of materials have 4096x4096 .png textures.

Maps included: Base Color, Metalness, Normal(OpenGL), Roughness, AO and Emissive maps).

High quality Emissive maps can easily setup the nighttime scene. Castle materials that have emissive maps are:

- Gates;

- Towers;

- FireCup;

- Fire_Transparrent (Added for the static Render only. Use fire particle system for the best dynamic result);

All textures are in .png, .jpg and .psd file formats. The "Accessoires" material has .psd BaseColor texture with layers. Here you can change the color of banners and the dragon's head symbol. The symbol has been created with the AI, fixed and finished by hands.

All metal gates objects can be fully closed or opened without any seams;
All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archive.
===================
Model is in 3ds .blend, max (2010) .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d, .mb file formats. (.blend is native file format). Made and configured in Blender 2.79b from scratch.
===================
Scene render used free hdri maps and backgrounds from HDRI haven (not included).
NOTE: This model may contains poles (more than 5 edges that converge to a single vertex)
---
Best regards,
Cordy

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