|| PRODUCT DESCRIPTION TEMPLATE ||
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- This is a very high detailed realistic model of Elite Islamic Sword.
- It is Unwrapped & Uvwmapped with texture maps.
- Substance painter file included to adjust the textures and materials as you want, you can even export 8k textures from that file if u want or less than 4k.
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|| PLUG-IN ||
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No plugin is necessary to render.
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|| FEATURES ||
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- Very high detailed model.
- Cycles render engine.
- The asset is detailed enough to allow close up shots.
- This model contains poles (more than 5 edges that converge to a single vertex.)
- Can be used in : (Marketing - Films - Video-Games - Animations).
- Units used in the making of your model: cm.
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|| TEXTURES ||
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-There are many realistic Textures:
Blade : 8192*8192 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover Bottom Metal : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover Holder Bottom : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover Holder ring Bottom : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover Holder ring Top : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover Holder Top : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover Top Metal : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Cover : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Handle Gems Stand : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Handle gemstones : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Handle Top : 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
Handle_: 4096*4096 Color Map, Normal, AO, Metallic, Roughness and Bump Maps.
- Very realistic textures.
- 4k HDRI texture is used the rendered images(CC0)from Hdrihaven:
photo_studio_broadway_hall_4k
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|| MODELS ||
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243,793 Polygons , with (Sub lvl 1 For vector Displacement of some elements) : 726,385
243,810 Vertices , with with (Sub lvl 1 For vector Displacement of some elements ) : 726,402
- To make the Blade in the Sheath you need to move all sheath elements in Y axis direction by (-10.9767 Cm)
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Wait for more!
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