Potro pitón

$69

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (11)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2018 | V-Ray 4.1
glTF
3ds Max
USDz
FBX 2009
3D Studio
Collada
OBJ
Especificaciones
Fecha de publicación July 27, 2024
identificación de producto 2260449
Poligonos 48,383
Vértices 33,748
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Riggeado
Animado
PBR
Juego
Exclusivo de TurboSquid
member avatar
IXL1
42 Productos | Contributor Desde 2014
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descripción

Hi,
Here is Colt Python 3d model, classical revolver.1980s and 1990s years. The Colt Python is a double action/single action revolver chambered for the .357 Magnum cartridge.
High quality model maded and rendered in 3ds Max 2018 and V-Ray 4.1!
Models have subdivideable geometry. For better results you can use turbosmooth modificator.
In material editor python have 2 different materials (standart nickel finish and carbon steel blued finish skin)!
Also pistol model have completed hierarchy and shoot animation!Model you can use in your projects, computer games and Game Engines!

Information:

- Real world scale. in scene i used millimeters display scale units.
- No objects and textures missing.
- Models in center of coordinates
- Total number of objects is 62 (54 objects is python 3d model). All objects are intelligently named.
- Scene include several layers and default layer. One Layer with python. And other layers with barrels different lengths. And also speedloader and plastic handle.
You can hide and unhide some details and accessories.
And layer with V-ray cameras, HDRI lights, you can put HDRI images in general options of light.
- Intelligently named all objects, materials and textures.

Geometry:

Polygonal Quads/Tris
-Polys: 48383 (no turbosmooth)
-Verts: 33748 (no turbosmooth)
-NO Ngons
-NO overlapping vertices
-NO isolated vertices
-NO overlapping faces


Textures and materials:

- textures have resolutions 2048x2948, 4096x4096px
- HDRI maps for ambients not included.
- No texture missing.
- Vray materials
- UVWs mapping: non-overlapped
- UV Mapped: Yes
You can change (generate) bumpmaps to normalmaps, for games engines.
In 3ds max i used slate material editor


Arhive with textures(jpg) include:
for different skins you can use necessary textures
-diffuse maps;
-bump maps, normal maps;
-specular maps;
-glossiness maps;
-metallness maps;
-roughness maps;(it can be generated from glossiness maps)

Files with mesh(max,obj,fbx,3DS,DAE).

For best importing use FBX file

Rendering previews:

3ds Max 2018 and V-Ray 4.1
Non-photoshop postprocessing
If you render this file using a different version of this renderer,
you may not have the same results as you see on the thumbnails
Thanks for using my models and have a good day!

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  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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