Bebé

$199

Licencia estándar | Licencia de actualización
Formatos (3)
Conversiones de formato de archivo gratuitas disponibles
Native | Maya 2016 Ext1 | mental ray 3.13
FBX
FBX 2013
Otros archivos
BabyBoy_DanceExample.zip
Especificaciones
Fecha de publicación May 01, 2016
identificación de producto 1032376
Poligonos 10,033
Vértices 10,062
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Riggeado
Animado
Exclusivo de TurboSquid
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diijaii
10 Productos | Contributor Desde 2004
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descripción

This is a rigged model of a Toddler/Baby Boy, originally created with Softimage|XSI

This product is a Maya 2016 format conversion


USAGE

This model is suitable for use in advertising, film and print for up to portrait-level shots.

FEATURES

- Dual Quaternion/Linear blended skin bind method:
Uses DQ (radial) interpolation to prevent volume loss while allowing linear interpolation in other areas of the model

- References for low performance model parts:
Toggle hair and wrap deformed cloth on or off for animation performance

- HumanIK rig:
HumanIK has build-in support for motion capture retargeting, full body IK and features like automatic
computation of foot/toe-ground-contact

- Elementary facial expression shapes:
Risorius, LowerLipPull, Sneer, Brows - can be combined into higher level shapes like a laugh

- XGen Hair
XGen has a number of advantages over the classic hair system, the important ones for this model were:
* better interpolation between guides
* paintable hair thickness (important for a realistic hairline)
* better procedural options for noise, stray hair
* much better shading

- Additional Shapes for :
chubby appearance, breathe in/out, babyteeth show/hide

- Shading using mental ray:
Misss_fast_skin sub surface scattering skin shader
xgen_hair_physical (using Marschner shading model)

- Scale
Scene unit is centimeters. Model size (standing) is 71 centimeters

FBX VERSION

A FBX Version is provided that can be imported in all popular 3D packages. The FBX version is rigged using the dual quaternion weightmap and includes textures, blendshapes and basic (not SSS) shading.

Note that in the FBX version the color correction has to be disabled for the normal map texture.

USAGE INFORMATION

Set the project before loading the scene so the xgen components can be found in case the folder has been moved. Also make sure the mental ray plugin is available.

For more detailed usage information, see the PDF document available in the previews section on the right side of this page.


TEXTURES

8192*8192px normal / color textures for the body
2048*2048px normal / color textures for the mouth
1024*1024px tiled color texture for the cloth
800*800px color texture for the eyes

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

About Conversion Requests

To submit a conversion request for a purchased asset, please complete our Conversion Request Form.

If you have not yet purchased a model, please review our Documentation about Conversions to learn about what limitations you may encounter with a conversion.

For any additional questions about a model’s suitability for conversion, please contact TurboSquid Support.

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