Camello bactriano animado

$220

Licencia estándar | Licencia de actualización
Formatos (2)
Conversiones de formato de archivo gratuitas disponibles
Blender 2.91 | Cycles Render
OBJ
Otros archivos
JU0L506A1_BactrianCamel_textures.zip
Especificaciones
Fecha de publicación May 29, 2022
identificación de producto 1904137
Poligonos 59,650
Vértices 60,376
Geometría poligonal quads/tris
Texturas
Materiales
UV sin envolver superpuestos
Riggeado
Animado
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VFX Grace
95 Productos | Contributor Desde 2022
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descripción

Introduction

This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.

Polygons

Body: vertices 39,106; polygons 39,058

2 Lacrimal glands: vertices 1,080; polygons 1,072

2 Pupils: vertices 740; polygons 752

2 Sclerae: vertices 548; polygons 544

Tongue: vertices 602; polygons 600

Teeth: vertices 18,300; polygons 17,624

Total: vertices 60,376; polygons 59,650

Formats

There is a Blender project and an OBJ file.

Textures

JU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096

JU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096

And more ...

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

CTR_ROOT.L controls the entire model.

CTR_gravity controls the center of the gravity of the body.

jaw_master controls the rotation of the jaw.

CTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.

And more ...

Animations

Unlooped EatGrass animation at 30 fps, frame range 1-200

Loopable running animation at 30 fps, frame range 58-74

Unlooped watching animation at 30 fps, frame range 1-225

Loopable walking animation at 30 fps, frame range 15-60

The hair dynamics are only available in frame range 1-120 of the running animation, and it can be disabled as needed.

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled. You can enable the Display if needed.

If this high resolution is not necessary, here are some optimization methods:

Enable Simplify in Render Properties tab when rendering.

Decrease the steps of the Interpolated spine.

Decrease the number of children, and increase the thickness of hair.

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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