SCENE INFORMATION
- The scene is prepared for Unreal Engine 4.24.3
- GPU Lightmass was used to bake the light
- No CPU Lightmass settings are set, if you bake with CPU then the result will be different!
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up für mouse control and Keyboard (typical aswd and cursor control)
- The model was imported using Datasmith
- The scene is organized with folders
- The scene is supposed to be an interior scene
DISCLAIMER
- The asset is optimized for use in Unreal Engine 4.25.4
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist
RENDERING / RAYTRACING
- The scene uses realtime Raytracing for Reflection and Refraction
- Change the reflection/refraction type in the postprocess volume
from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance
GEOMETRY
- All objects are named and organized in folders
- There are preview images attached which show the floorplan / layout of the art gallery
MATERIALS
- There is a master-materials (diffuse, glass, metal) avaiable
- All material used in the scene are instances from the material-materials
LIGHT SETUP
- The light was baked using GPU lightmass and fits in the memory of a 2070super with 8 gigs of Vram
- parameters for CPU lightmass are not set
- If you bake the scene with CPU then the result will look differently
- The scene uses a daylight system and static rectangular lights
FORMAT
- Unreal Engine 4.25.4
ADDITIONAL INFORMATION
- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.