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Águila real realista animada modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
Blender 3.3  |  EEVEE Renderer
Cinema 4D 2023  |  Other
3ds Max 2024  |  Arnold
Maya 2024  |  Arnold
Unreal 5.3  |  Other
Unity 2021.3.15  |  Other
Collada
FBX
Textures
3D Modelo Presupuesto
19,726 Poligonos
19,614 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
overlapping UV sin envolver
Riggeado
Animado
identificación de producto: 2112252
8 Productos
Desde {{año}}

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Realistic Animated Golden Eagle Low Poly Model With Realistic Animations,
please take a look at the videos below, you can see the animations and how it works in different software.

Rendered video:
https://youtu.be/b75h_OPaepQ
in Maya:
https://youtu.be/afYklKvufsE
in 3DS Max:
https://youtu.be/aPNAcQbgPME
in Cinema4D:
https://youtu.be/mG39-uBzc9A
in Blender:
https://youtu.be/a4FxTlLzITI
in Unity:
https://youtu.be/QaGTLnw7njc
in UnrealEngine:
https://youtu.be/iQacmUVSvHk

The model's mesh has 4 levels of details, LOD information (count, number of levels):
-Polygons_LOD0: 19,350 (Tris_LOD0: 38,470)

-Polygons_LOD1: 11,150(Tris_LOD1: 22,054)

-Polygons_LOD2: 4,676 (Tris_LOD2: 9,220)

-Polygons_LOD3: 1,713(Tris_LOD3: 3,276)

high-resolution (4k) PBR textures:

- Diffuse map
- Alpha map
- Normal map
- AO map
- Specular map
- Roughness map

Available Formats:

   - Maya 2024 (Arnold Material)
   - 3DS-Max 2024 (Arnold Material + Default Physic Material)
   - Cinema4D 2023 (Standard Material)
   - Blender 3.3 (Eevee Material)
   - FBX
   - Collada Dae
   - Unreal Engine 5.2
   - Unity 2021.3.15 (with a c# controller script)

27 different animations, list of the animations and the frames(30 fps):

    - takingOff: 0-20
    - soaring: 21-40
    - soaringToFlyingTransition: 41-60
    - flying: 61-80
    - gliding: 117-256
    - flyingToDescendingTransition: 299-318
    - descending: 319-338
    - landing: 339-378
    - walking: 379-413
    - eating: 415-625
    - lookingAround: 625-802
    - turningLeft(flying): 804-823
    - turningRight(flying): 828-847
    - turningLeft(gliding): 863-1007
    - turningRight(gliding): 1023-1167
    - gettingHit_DyingInTheAir: 1170-1201
    - gettingHit_falling: 1202-1215
    - gettingHit_hittingTheFloor: 1216-1259
    - hunting(catchingPrey): 1260-1299
    - soaring(catchingPrey): 1300-1319
    - flying(catchingPrey): 1340-1359
    - gliding(catchingPrey): 1396-1535
    - descending(catchingPrey): 1598-1617
    - flyingTurningLeft(catchingPrey): 1623-1642
    - flyingTurningRight(catchingPrey): 1648-1667
    - glidingTurningLeft(catchingPrey): 1683-1827
    - glidingTurningRight(catchingPrey): 1843-1987

the model is rigged but it hasn't rig controllers, if you need to create
some new animations or edit current animations, you can do it by the
joints(armatures).
I made all the animations the same way.

don't hesitate to get in touch with me if you need help or more animations.

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