A110 Alpine ELF Europa Cup Número 110 Manu Guigou Bruce Jouanny Dani Clos Tugdual Rabreau

$79

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (19)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2016 | V-Ray 3.30.05
Maya 2015 | V-Ray 3.2
Maya 2015 | mental ray
Maya 2017 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
Cinema 4D R18 | Arnold 5.3.1.1
Cinema 4D R18 | Advanced Render
glTF
OBJ
Unreal
Unity
FBX
DXF
3D Studio
Otros archivos
Textures.zip Textures.zip Alpine_A110_Europa_Cup_MAT.zip
Especificaciones
Fecha de publicación December 04, 2021
identificación de producto 1822917
Poligonos 19,938
Vértices 21,187
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
PBR
Juego
Certificado en células madre
Exclusivo de TurboSquid
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RaceArt by S_and_O
270 Productos | Contributor Desde 2016
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descripción

This is low-polygonal subdivision-ready 3d model of the A110 Alpine ELF Europa Cup Number 110 Manu Guigou Bruce Jouanny Dani Clos Tugdual Rabreau with PBR materials (Specular and Metallic workflows).

The project '3DS Max' contains:
- The model A110 Alpine ELF Europa Cup Number 110 Manu Guigou Bruce Jouanny Dani Clos Tugdual Rabreau of 46 separate objects grouped together.
- Each individual object has an understandable name.
- Total polygons in scene. N-Gons and Triangle faces 19938.
- Total Scene Vertices Count 21187.
- Specular and Metallic workflow textures included. Folder of Textures.
- Unit Scale: Metric / Centimeters.

Model optimized for use in games.
Just three materials and three sets of textures for the whole model.
Increase the detail to the required level simply by applying a turbosmooth modifier.
You can easily import this model in your project without the need to change anything.
Previews rendered in 3ds Max 2016 with V-Ray.

The model does not require the installation of any additional plug-ins or software.

- Textures size:
Body - 4,096 X 4,096 PNG;
Glasses - 2,048 X 2,048 PNG;
Wheels - 2,048 X 2,048 PNG;

Textures (Specular workflow):
- Diffuse
- Specular
- Glossiness
- NormalMap
- Refraction
- Emissive
- Ambient Occlusion

Textures (Metallic workflow):

- Base Color
- Metallic
- NormalMap
- Roughness
- Refraction
- Emissive
- Ambient Occlusion

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Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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