Donald Sutherland Caricatura

$249

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (5)
Conversiones de formato de archivo gratuitas disponibles
Native | Maya 2012 | mental ray 3.9.1.36
Maya 2012 | mental ray 3.9.1.36
FBX
OBJ
Especificaciones
Fecha de publicación June 15, 2012
identificación de producto 676968
Poligonos 11,707
Vértices 12,042
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
Riggeado
Animado
Exclusivo de TurboSquid
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guido.salimbeni
105 Productos | Contributor Desde 2011
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descripción

Cartoon Caricature 3d Model.
Completely UV mapped, smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.

High resolution textures:

body_specular 4096 x 4096 (TGA file format)
body_diffuse 4096 x4096 (TGA file format)
bodypart_opacity 4096 x 4096 (PNG file format)
cloth_diffuse 4096 x 4096 ( TGA file format)
cloth_specular 4096 x 4096 (TGA file format)

Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.FBX (Autodesk)

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This model has a clean geometry.

All formats (.ma .obj .fbx) polycount:

total: 11707 faces - (NO. OF QUADS: 17705
- NO. OF TRIS: 2)

head : 3006 faces
hair : 653 faces
mustache : 198 faces
eyes and corneas : 864 faces
eyelashes and brows : 52 faces
teeth and gum : 144 faces
hands : 2192 faces
tongue : 102 faces

jacket : 1676 faces
bowtie : 302 faces
pants : 1158 faces
shoes : 916 faces
buttons : 320 faces
pockets : 124 faces

plus the floor : 1 face

To render the Maya file in mental ray you will need to press the "3" button on the keyboard for the Smooth Mesh Preview.

In the Maya file a simple light rig is included.
The preview images in the above presentations are all rendered with no post work. The Images with the Character in an outdoor environment were rendered inside Maya using an IBL setup, which is not included in the download.

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The Model is rigged. The main body rig has been made using the Advanced Skeleton Auto rig System with very few adjustment (added 2 extra controls for the jacket).

The facial rig has been done using joints deformation , which are controlled using simple attributes in the Channel Box.

The facial animation of the Character shown in the preview is for presentation purpose only. The facial animation file is not included in the download.

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In the file "caricature_animation_walk" a cycle animation of the Model is included from frame 1 to frame 24.
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