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Mujer jean modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
Maya 2018.3  |  Arnold 5.1
ZBrush 2018
Maya 2020  |  Arnold 6.0
OBJ only obj
OBJ obj+textur
3D Modelo Presupuesto
70,850 Poligonos
74,608 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
Riggeado
Animado
identificación de producto: 1334834
504 Productos
Desde {{año}}

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Qualitative 3d model of Woman Jean.
3d Model character- it is possible to use for any characters in cinema, animation.
Version of model: for subdivision
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UPDATE!!!
The model updated. The MAYA 2020 version added. As this XGEN hair, replaced with a regular polygonal hairstyle.
The MAYA2020 version features polygonal hair only.
XGEN - hair not included.
Polygonal hair is featured on the turntable and on renders marked MAYA 2020


!!!ATTENTION!!! The MAYA 2020 model version works fine ONLY with Arnold Render 6.0.
With MAYA2020.4 or MAYA2020.3 the Model does not work because it uses Arnold Render 7.0.
**************************

RENDERS USED

So the screenshots show which versions of Arnold render are used.
For MAYA 2018.3 - MOTA 3.0.0.2 Arnold Core 5.1.0.1
For MAYA 2020 - MOTA 4.0.0 Arnold Core 6.0.0.0

For render this model use Arnold RenderView, Render View, Render Sequence for animation.   

**************************
Model Formats: MAYA 2018.3, MAYA 2020, ZBRUSH, OBJ
***************************
Model Formats: MAYA 2018
Models detail (all):
Point 74608
Polys 70850
***************************
Model Formats: ZBRUSH 2018.1
Models detail (all):
Total Point 37.419 Millions
In zbrush - the model of the head and body are created by separate sabtools (main archive project).
A separate object for downloading - the body and head combined together, file merge_Body.ZTL
Subdivision level 7
***************************
Model Formats: MAYA 2020
Models detail (all):
Point 61473
Polys 55664
***************************
RIGGED
Rigging and Skinning is not complicated.
Control of facial emotions is absent (examples on pictures). On a face of a bone are applied only in the eye.
XGen - hair has no settings for dynamics, weight, etc.
***************************
ANIMATION
To create your animation, go to the first frame and delete the animation keys I created.

ATTENTION!!! XGen - hair is not ready for animation. Themselves will have to make additional settings dynamic and contact.
***************************
Example of Render time on computer i7-6850K CPU 3.60GHz RAM 64Gb
MAYA 2018
-2048x2048 - picture character full length
Render time 4 m. 11 sec.
-2048x2048 - picture character portrait
Render time 24 m. 03 sec.
***************************
Textures size 8192x8182, 4096x4096, 2048x2048
Textures format - TIF, EXR, JPG

Texture of the head and body are made separately.
Color map, Disp map, Spectral map, Bump map, Roughness map.
**************************************
MAYA 2018- models detail:
Hairs - XGen (hair is not adapted for animation. I have no knowledge in XGen animation).
eyebrows 26252 polys*
*eyebrows - are created by polygons, they occupy most of all polygons in model.
eyelashes 5130 polys
body 7912 polys
gums and teeth 10352polys
nails hands 640 polys
nails legs 640 polys
tear 758 poyls
eyes 1324 polys
scalp 6752 polys
*************************************
MAYA 2020- models detail:
poly hair 3260 polys
eyelashes 5130 polys
body 7912 polys
gums and teeth 10352polys
nails hands 640 polys
nails legs 640 polys
tear 758 poyls
eyes 1324 polys
scalp 6752 polys
*************************************
Hope you like it!
To look at all my collection, just click on my user name to see complete gallery.
CG ARTStudio - 2018

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