Avispa Vespula Germanica

$59

Licencia estándar | Licencia de actualización
Formatos (4)
Conversiones de formato de archivo gratuitas disponibles
Native | 3ds Max 2019 | Arnold 4.2.2.20
3ds Max 2019 | V-Ray 4.0.5.31
Blender 4.1 | Cycles Render
FBX 2019
Especificaciones
Fecha de publicación May 19, 2024
identificación de producto 2230771
Poligonos 21,890
Vértices 22,519
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver que no se superponen
PBR
Exclusivo de TurboSquid
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Gerzi 3D ART
232 Productos | Contributor Desde 2002
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descripción

WASP (VESPULA GERMANICA)


|| USAGE ||
This model is suitable for production and also games, cartoons, mods or any real time applications
The asset is detailed enough to allow close up shots.

|| GENERAL ||
Model is built to real-world scale (Body length approx. 1.5cm).
Scene objects are organized by layers / groups / selection sets
Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, in the Blender Version but not in FBX

|| HAIR ||

The fine hairs of the Wasp are done with a hair and fur modifier in 3ds max. In the Blender Version and also in the FBX file the hairs are converted to geometrie. Polycount of the hair as geometri is 144'190 polygons


NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)

|| SPECS ||
This model contains 6 object and a backplane
The model has 21884 polygons (Quads) and 6 (Tris)

Polycount:
Body: 26904

Head: 6986

Mouth: 1032

Stinger: 320

Wings: 1338

Mandibles: 4448

Backplane: 28

|| TEXTURES & SHADERS||
3ds Max 2019 Vray -> VrayMtl
3ds Max 2019 Arnold -> Physical Material

Blender -> Principled BSDF


The model contains 9 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness.

PNG format 4096x4096 pixel resolution.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular

*Opacity

All textures are handpainted.

| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with Arnold.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.

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