Perro robot Unitree Go1 gris con rigging PBR

$149

Licencia estándar | Licencia de actualización
Usos editoriales solamente
Formatos (32)
Conversiones de formato de archivo gratuitas disponibles
Native | Blender 5.1 | Cycles Render 2026
Cinema 4D R26 | Maxwell 2026
3ds Max 2012 | mental ray 2012
Maya 2026 | Maya Software 2026
Blender 5.1 | Cycles Render 2026
Blender 3.4 | Blender Render 3,4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
USD
FBX
glTF
Collada
FBX
Other Textures
OBJ
DirectX
glTF
Otros archivos
Grey_4096_Textures_Unitree_Go1_Robot_Dog.zip Grey_8192_Textures_Unitree_Go1_Robot_Dog.zip
Especificaciones
Fecha de publicación March 31, 2026
identificación de producto 2551205
Poligonos 23,029
Vértices 23,901
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver superpuestos
Riggeado
PBR
Juego
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Cordy
2019 Productos | Contributor Desde 2016
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descripción

Super realistic high detailed Rigged Unitree Go1 - Robot Dog 3D Model with high resolution textures and PBR maps.

This asset includes grey textures skin;

8192x8192 and 4096x4096 .png textures with super high detailed materials included!

Game ready model - can be used in game engines and realtime scenes.
Unity, Cryengine, Lumberyard, Unreal Engine etc. friendly.

Rendered with the Marmoset Toolbag 5;

Blender 5.0 version file with Cycles and EEVEE support included.

Any 3D's max version friendly;

FEATURES

- The model has NO 'doubles' vertices.

- The model has NO 'non-manifold' geometry.

- The model has NO 'N-gons'.

- NO extra plugins or .dll are needed for this model.

- This asset is Blender Rigged! The model has armature with 68 (totally) clearly named bones, 31 controller bones, constraints, custom shapes and transform limits.

*Other rigged files were saved from blender (original).

Simple model with no rig: Unitree Go1 Robot Dog Grey PBR


- The units of measurement during the creation process were meters.

- The scale of the model is same to the real object: 0,496 x 0,228 meters (xy) ;
- Clean and optimized topology is used for maximum polygon efficiency.
- Each part of the mesh can be changed, removed, separated or joined.

- No Subdivision Polycount: 23029 poly/ 23901 verts;

- Subdivision Level 1 Polycount: 87K poly/ 89K verts;


- The mesh has fully unwrapped UVs.
- The model consists of 2 objects, has 2 PBR materials (Body, Decals), clear UVs, textures and maps.

TEXTURES AND MAPS


The material includes 8192x8192 and 4096x4096 8-bit .png textures: BaseColor, Metallic, Normal (OpenGL), Roughness, AO, Opacity and Emissive maps.

All texts created with additional decals, so it can be easily changed, replaced or removed!

Emissive map can turn on and off side green dots and the lights of the robot.


All textures, fonts and extra files are in Supporting items. There are also 4096 textures packed in Blender archive. 8192 textures are available in Supporting items as additional archive.
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Best regards,

Cordy

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