gallina roja animada

$264

Licencia estándar | Licencia de actualización
Formatos (2)
Conversiones de formato de archivo gratuitas disponibles
FBX
Other Textures
Otros archivos
JF0L629A2_RedHen_textures.zip
Especificaciones
Fecha de publicación June 03, 2023
identificación de producto 2078847
Poligonos 237,814
Vértices 371,969
Geometría poligonal quads/tris
Texturas
Materiales
Mapeado UV
UV sin envolver superpuestos
Riggeado
Animado
PBR
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VFX Grace
95 Productos | Contributor Desde 2022
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descripción

Introduction

This is a high-quality red hen model with 4K PBR maps, rigging and three animations. The body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.

The model consists of body, nails, lacrimal glands, pupils, corneas, third eyelids, tongue, feathers.

RedHen_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.

Polygons

Body: vertices 15,757; polygons 15,728

Nails: vertices 1,064; polygons 992

Lacrimal glands: vertices 2,634; polygons 2,528

Pupils: vertices 1,348; polygons 1,408

Corneas: vertices 964; polygons 1,024

Third eyelids: vertices 1,028; polygons 1,088

Tongue: vertices 246; polygons 236

Feathers: vertices 348,928; polygons 214,810

Total: vertices 371,969; polygons 237,814

Formats

There is a Blender project and an FBX file without rigging or animation.


Rigging

With full controllers, it's easier to create postures and animations. The features are as follows:

CTR_root controls the entire model.

ctr_spine._b.002 comes with a customized attribute Follow_Hip which controls whether the tail rotates following it.

CTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.

CTR_EyeMembrane.L and CTR_EyeMembrane.R control the third eyelids.

CTR_blink.L and CTR_blink.R control the winkle.

And more...

Animations

Unlooped LookAround animation at 30 fps, frame range 0-400

Unlooped pecking animation at 30 fps, frame range 0-300

Unlooped walking animation at 30 fps, frame range 0-430

Features

To get a nice effect, the settings below are required for such thick feathers:

1. Set Total under Light Paths to 12;

2. Set Transparency under Light Paths to 40;

3. Set Transmission under Light Paths to 12;

The model is in meter units at real-world scale.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

The model can be rendered in the current project, without any other adjustment.

Seleccionar licencia mejorada

  • $10,000 en Protección Legal (Indemnización)
  • Protección Legal Sin Límite (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
  • Derechos de modelo asignables
  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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