Capitel de pilastra 003

$15

Licencia estándar | Licencia de actualización
Formatos (9)
Native | 3ds Max 2018 | Default Scanline 2018
3ds Max 2018 | V-Ray 3.6
Cinema 4D R20 | Default Scanline R20
Maya 2018 | Maya Hardware 2018
Blender
FBX 2018
3D Studio 2018
OBJ 2018
Especificaciones
Fecha de publicación December 02, 2022
identificación de producto 1995561
Poligonos 7,512
Vértices 7,151
subdivisión
Materiales
member avatar
Frezzy
4114 Productos | Contributor Desde 2013
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descripción

This 3D model was built by the strict quality standards of the team founded by Frezzy.
Since 2013, we have provided thousands of 3D models for professional projects of our clients around the world.
We create 3D models so that our customers save maximum their costs and time.

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FEATURE HIGHLIGHTS:
+ High quality polygonal model. Mesh and details are built by our professional artists.
+ Models resolutions are optimized for polygon efficiency.
+ Model is fully textured with all materials applied.
+ All textures and materials are included and mapped in every format.
+ Objects are logically named for ease of scene management.
+ No part-name confusion when importing several models into a scene.
+ No cleaning up necessaryjust drop your models into the scene and start rendering.
+ No special plugin needed to open scene.
+ Model does not include any backgrounds or scenes used in preview images.

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FILE FORMATS:
+ 3ds Max 2018 and Vray 3.6 ( Native format )
+ 3ds Max 2018 Standard materials
+ Maya 2018 Hardware materials
+ Cinema 4D R20 Standard materials
+ Blender 2.91 Eevee materials
+ FBX and OBJ (You can use this format to import them into a lot of different 3D software.)

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HELP AND TIPS:
+ Problem when unzip file: If you have problem with extract file please use latest version of winrar ( winrar is free )
+ Smoother faces and edges: You'll need to add subdivision command to get a smoother curved version. ( For example: Turbosmooth in 3ds Max )
+ OBJ and FBX are not smooth: Contact me to get the smoother version for free. Or you can import them into 3D software, add subdivision command and re-export them as high-poly.
+ Lower version 3D software: Don't worry about lower versions of 3D software. Use FBX or OBJ to import them.
+ For Cinema 4D users: Add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.
+ Don't forget to contact me if you encounter any other issues that aren't listed above.

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  • $10,000 en Protección Legal (Indemnización)
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  • $1,000,000 en Protección Legal (Indemnización)
  • Renuncia a medidas cautelares
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  • $250,000 en Protección Legal (Indemnización)
  • Derechos de modelo asignables

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